Overview
Native to northern Calimshan, Shalqualmi, also called lynxfolk, are solitary tricksters. With very few exceptions, each Shalqualmi lives alone, typically in cave homes or arboreal bowers, coming together only to mate and forcing out their children as soon as they are old enough to survive on their own. They are hardy survivors who can weather both extremes of temperature and hostile opposition. Despite their isolation, Shalqualmi love company and rely on humans, bearfolk, and deerfolk for news. Lynxfolk often speak in riddles, if only to gauge listeners’ reactions.
Loa’s Name - Moki, said to be located north of Claw Hollow. (Hunter)
Stats and Meta Info
Ability Scores: +2 Dexterity, +2 Wisdom, -2 Charisma
Medium (0 RP): Lynxfolk are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed (0 RP): Lynxfolk have a base speed of 30 feet.
Low-Light Vision (1 RP): Lynxfolk can see twice as far as humans in conditions of dim light.
Natural Hunter (6 RP): Lynxfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
Languages (0 RP): Lynxfolk begin play speaking Catfolk and Common.
Cold Resistance (1 RP): Lynxfolk gain resistance 5 to cold.
Survivalist (2 RP): Qualmi receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.