Platypusfolk
Overview
These enigmatic creatures exhibit a mix of traits from various animals, with the body of a platypus, webbed limbs, and a unique venomous spur, making them stand out in the tapestry of fantastical races. Platypus Folk societies are typically small and secluded, favoring the hidden corners of ancient forests, hidden ponds, and subterranean river systems. These elusive beings place great value on solitude, introspection, and their deep connection to the mysteries of the natural world. Their culture is steeped in mysticism, as they believe they are keepers of hidden knowledge and ancient secrets, often delving into meditation, dream interpretation, and enigmatic rituals that baffle other races. Platypus Folk possess remarkable gifts in swimming, diving, and foraging, navigating the hidden waterways and subterranean caverns that they call home. Their acute senses, particularly their electroreception, enable them to communicate with other members of their species in unique ways, creating a cryptic and untranslatable language known only to them. While their society is solitary and inscrutable, the Platypus Folk encounter challenges in safeguarding their reclusive habitats and esoteric lore, often seeking to evade those who might seek to exploit their extraordinary abilities or unravel the mysteries they hold. Loa Location - UnknownStats and Meta Info
Ability Score Modifiers - +2 Wisdom, +2 Constitution, -2 DexeritySize: Small
Semi-aquatic: Platypfolk have a swim speed of 30 ft. and gain a +8 racial bonus on Swim checks. They can hold their breath for a number of rounds equal to four times their Constitution score before they risk drowning.
Electrolocation: Due to the electroreceptors in their bills, Platypfolk have blindsense 10 ft. in water.
Venomous Spur: Platypfolk possess a venomous spur on their hind legs. Once per day, as a swift action, they can coat a weapon with this venom (injury; save Fort DC 10 + 1/2 the user's character level + user's Constitution modifier; frequency 1/round for 4 rounds; effect 1d2 Dexterity damage; cure 1 save).
Tail Slap: Platypfolk possess a powerful tail that they can use as a natural weapon. This is a secondary attack that deals 1d4 bludgeoning damage.
Waterproof Fur: Platypfolk have a +2 racial bonus on saving throws against water and cold based spells and effects, and they remain dry even after emerging from water. They also have cold resistance 5.