Wild Dwarves

Culture

  Contrary to their cousins, wild dwarves adopted a completely different social structure, leaving behind the more common clan-based approach. The term "dur Authalar" referred to their belief that they were all of the same family. Instead of tribes or clans, they formed hunting groups with very fluid memberships, and practiced polygamy. Children were raised by the community with little acknowledgement of lineage. They were taught to hunt from a very young age. Wild dwarves held the wisdom of their elderly in respect, but those with weakness or illness were often abandoned to die for the good of the hunting group. Some wild dwarves, when they knew they were growing old and weak, would instead provoke and attack a ferocious jungle beast alone to be killed in a show of bravery.  

Physical Description

  Wild dwarves were little-known except by those familiar with the jungles of Asora. The jungle dwarves were smaller than most other dwarves but sturdy and well-muscled. Over millennia in the hot jungles, they had developed a strong resistance to heat and disease. They wore very little, if any, clothing, and greased their tattoo-covered dark skin to keep away insects and make themselves slippery. Both males and females could grow beards, and their beards and woven hair provided satisfactory covering for their otherwise naked bodies. They often plastered themselves, skin and hair, with dried mud, which served as a surprisingly effective armor. For adornment, they carved earrings, bracelets and necklaces out of bone.  

Stats and Meta Info


Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the goblinoid subtype and beasts and humanoids of the reptilian subtype because of their special training against these hated foes.   Instead of Stonecutting a Wild Dwarf has:   Forest Walker - Wild Dwarves gain a +4 bonus on Climb and Stealth checks in forests and jungles.   Instead of Stability a Wild Dwarf can gain:   Blood Courage   Once per day when a Wild Dwarf makes a saving throw against a fear effect, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Encompassed species