Fundamental laws Document in Ararim | World Anvil

Fundamental laws

Punishment for a crime can include one or more of the following, based on the nature of the crime, who or what the crime is committed against, and the criminal record of the convicted:
• Death
• Exile (for a number of years or summers)
• Flogging (a set number of strokes)
• Hard labor (for a period of days, months, or years depending on the seriousness of the crime)
• Imprisonment in the dungeons of Castle Waterdeep (for a period of days or months depending on the seriousness of the crime)
• Fine (payable to the city; inability to pay the fine leads to imprisonment and/or hard labor)
• Damages (payable to the injured party or victim’s kin; inability to pay damages leads to imprisonment and/or hard labor)
• Edict (forbidding the convicted from doing something; violation of an edict can result in imprisonment, hard labor, and/or a fine)


 

I. Crimes against Lords, Officials, and Nobles.

Murder or attempted murder of a Lord: death or life imprisonment and removal of all titled lands and wealth
Assaulting or impersonating an official, noble or Lord: flogging, imprisonment up to ten days, and fine up to 500 gp
Blackmailing an official: flogging and exile up to 10 years
Bribery or attempted bribery of an official: exile up to 20 years and fine up to double the bribe amount
Using magic to influence a Lord without consent: imprisonment up to a year, and fine or damages up to 1,000 gp
Using magic to influence an official without consent: fine or damages up to 1,000 gp and edict

 

II. Crimes against the City

Arson: death or hard labor up to 1 year, with fines and/or damages covering the cost of repairs plus 2,000 gp
Brandishing weapons without due cause: imprisonment up to 10 days and/or fine up to 10 gp
Espionage: death or permanent exile
Fencing stolen goods: fine equal to the value of the stolen goods and edict
Forgery of an official document: flogging and exile for 10 years
Hampering justice: fine up to 200 gp and hard labor up to ten days
Littering: fine up to 2 gp and edict
Poisoning a city well: death
Theft: flogging followed by imprisonment up to a tenday, hard labor up to 1 year, and or fine equal to the value of the stolen goods
Treason: death
Vandalism: imprisonment up to a tenday plus fine and/or damages covering the cost of repairs plus up to 100 gp
Using magic to influence an official without consent: fine or damages up to 1,000 gp and edict

 

III. Crimes against the Gods

Assaulting a priest or lay worshiper: imprisonment up to 10 days and damages up to 500 gp
Disorderly conduct within a temple: fine up to 5 gp and edict.
Public blasphemy against a sanctioned god or church: edict
Theft of temple goods or offerings: imprisonment up to 10 days and damages up to double the cost of the stolen items
Tomb-robbing: imprisonment up to 10 days and damages covering the cost of repairs plus 500 gp

 

IV. Crimes against Citizens

Assaulting a citizen: imprisonment up to a tenday, flogging, and damages up to 1,000 gp
Blackmailing or intimidating a citizen: fine or damages up to 500 gp and edict
Burglary: imprisonment up to 3 months and damages equal to the value of the stolen goods plus 500 gp
Damaging property or livestock: damages covering the cost of repairs or replacement plus up to 500 gp
Disturbing the peace: fine up to 25 gp and edict
Murdering a citizen without justification: death or hard labor up to 10 years, and damages up to 1,000 gp paid to the victim’s kin
Murdering a citizen with cause but agreed non-justification: exile up to 5 years or hard labor up to 3 years or damages up to 1,000 gp paid to the victim’s kin
Robbery: hard labor up to 1 month and damages equal to the value of the stolen goods plus 500 gp
Slavery: flogging and hard labor up to 10 years
Using magic to influence a citizen without consent: fine or damages up to 1,000 gp and edict

Purpose

The fundamental laws of Ararim are the foundations of civilized society and are the typical rules adhered to by societies across the plane. But it is often the case that modifications will be made to the rules to protect the interests, culture, and societal norms of certain locations around Ararim. So it is important to check bi-laws as they often overrule these laws.
Medium
Paper

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