Goblin Species in Arbaday, World of the Forgotten | World Anvil
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Goblin

The furred conquistadors who lost their homeland

Ability Score: Goblins are nimble and strong, but not very wise. They gain +2 Dexterity, +2 Strength, and -2 Wisdom.   Type: Goblins are Small sized Humanoids with the Goblin subtype.   Speed: Goblins have a base speed of 20 feet and a climb speed of 20ft.   Long-armed: Due to their long limbs that come down past their knees, goblins have more natural reach than would be normal for creatures of their size. They gain an additional 5ft to their natural reach.   Scatterbrained: Goblins are innately resistant to the effects of any mind affecting effect due to how quickly they jump from one thought process to another. Goblins gain a racial +2 bonus on all saves made versus mind- affecting effects.   Dextrous Tail: Goblin with this trait have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tail, but they can retrieve small, stowed objects carried on their persons as a swift action.   Master Boomstick: Goblins have long ago mastered the ways of gunpowder and gunsmithing, and have learned as a race how to best utilize them. Goblins are capable of wielding firearms one size category larger than themselves with no penalty and are always proficient in the use of firearms.   Tinkerer's Mind: Thanks to their long history of friendly competition with the dwarven people and their short attention spans, goblins are innately drawn to trying to understand how things work, their purposes, and how to tinker with them. Thay gain a +2 racial bonus on all Knowledge (Engineering), and Craft (any) checks.

Basic Information

Anatomy

Goblins resemble large monkeys, and have an accordingly primate-esque anatomy.

Genetics and Reproduction

Goblins reproduce as humans do through sexual reproduction.

Growth Rate & Stages

Goblins come of age around age 8, hit middle age around age 25, become old around age 40, and become venerable around age 50 and die shortly thereafter.

Ecology and Habitats

Goblins generally live in jungles, forests, and similarly wooded areas.

Dietary Needs and Habits

Goblins eat mostly fruits and leaves, and they greatly like beef.

Biological Cycle

Goblins age in similar ways to humans, just at a much more rapid pace.

Additional Information

Average Intelligence

Goblins have a slightly above average intelligence when compared to humans.

Perception and Sensory Capabilities

Goblins have no special senses beyond the capability of the average human.

Civilization and Culture

Naming Traditions

Goblins have traditionally spanish and mexican names.   Given names: Ferrnando, Bartolomé, Violante, Mencía, Umberto, Dante, Ana Sofia, Araceli   Family names: Encarnación, Cazalla, Gayoso, Tejedor, Ahumanda, de Riero, Alvarez, Gonçales
Lifespan
50 years
Conservation Status
Nearly extinct. Their homeland was taken by the Elves and they only have a few citadels remaining around the world.
Average Height
2 ft 10 in. – 3 ft. 4 in
Average Weight
25 - 40lbs
Average Physique
Goblins are tiny, lanky, primate-like creatures with fur covered bodies and a prehensile monkey tail.
Body Tint, Colouring and Marking
Goblins almost invariably have skin that is various shades of blue and have hair that is almost always white.

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