Ghostmire
How the mire came to its present state is uncertain. It is known as the site of a great battle lost to time, and a trap for many travelers attempting a quicker route to the sea. But even for so many lives lost, the sheer number of spirits populating it is highly abnormal, and has been the subject of much study by scholars across the plane. Magic seems to permeate the entirety of the region, though whether from the land itself or some undiscovered source within in remains unclear. The wandering spirits move in paths that are indiscernible to unseasoned travelers; natives to the region, as well as the Blackmoores, keep exacting maps of the paths the spirits take, allowing them to navigate with relative ease. Local guides are a necessity to those seeking to travel the mire.
Due to its nature, Ghostmire naturally raises exceptional survivalists and mercenaries. Lampwalkers, as they are known, exist almost exclusively in the employ of the Blackmoore family. They traverse the region in small groups, guarding trade shipments and travelers, as well as protecting the interests of the Blackmoores. Taking their name from the enchanted lantern each carries at their belt, and the insignia of the Blackmoore family, their experience in combating the undead and navigating hostile terrain makes them highly valued mercenaries.
Remove these ads. Join the Worldbuilders Guild
Comments