Windcaller
The Windcaller, also known as the Beerbarge, is a three-masted ship that follows a set route between eastern and western Ar'Nuhûn, travelling through the Amber Sea to reach the coasts of Ni'Hel, making a trip around it and then returning to Ar'Nuhûnian waters. Its main mission is to serve as a one-stop tavern in the towns it visits, offering vast amounts of exotic foods and drinks for relatively cheap prices to anyone who is near enough to stop by. It is wont to draw many people when nearing ports, its fireworks displays, which have little to no competition anywhere in the world, and its singing and dancing competitions that take place under the lights that glide underneath the sails being some of the major draws.
What captivated the people most are the tales from Evaressa D'Acquagrigia, the legendary pirate who commissioned the ship to be built. While she doesn't commands the ship, her trusty right-hand tiefling Zakaria does, and, at some point in the night, she will stop the festivities and tell the guests to settle down. Once they do, she'll begin to walk among them, telling the new legends of captain Evaressa and her strange adventures through the world's seas. Most of these stories are exaggerated and altered, but this is done so that everyone hearing keeps their spirits high and their coin at hand to keep spending it.
Originally built for other purposes, Evaressa, and the rest of her crew, found it more lucrative to simply offer these experiences to people who didn't have them, saying it was much easier that robbing heavily-guarded cargo ships and coastal settlements. Now, the arrival of the Windcaller has become synonymous with a night of unforgettable stories amidst roaring crowds of townspeople drunk on the atmosphere of different lands brought to them by tales of winds that blow far away.
What captivated the people most are the tales from Evaressa D'Acquagrigia, the legendary pirate who commissioned the ship to be built. While she doesn't commands the ship, her trusty right-hand tiefling Zakaria does, and, at some point in the night, she will stop the festivities and tell the guests to settle down. Once they do, she'll begin to walk among them, telling the new legends of captain Evaressa and her strange adventures through the world's seas. Most of these stories are exaggerated and altered, but this is done so that everyone hearing keeps their spirits high and their coin at hand to keep spending it.
Originally built for other purposes, Evaressa, and the rest of her crew, found it more lucrative to simply offer these experiences to people who didn't have them, saying it was much easier that robbing heavily-guarded cargo ships and coastal settlements. Now, the arrival of the Windcaller has become synonymous with a night of unforgettable stories amidst roaring crowds of townspeople drunk on the atmosphere of different lands brought to them by tales of winds that blow far away.
Power Generation
Like most of the ships owned by the infamous Evaressa D'Acquagrigia, the Windcaller has a crystal attuned to the energy of the winds. Whenever the sails are blown by strong winds, several whirligigs will rapidly spin and store some of the wind's energy to the crystal, which can be used for several purposes.
Propulsion
The ship uses wind as its main propulsion method, although there are oars at the ready should they be necessary. However, should the winds fail entirely, the currents be nonexistent, the crew too tired or for any other reason, the ship's wind crystal can be used as a power source for a rudimentary set of propellers.
Weapons & Armament
The Windcaller has a total of twelve cannons hidden throughout its levels, three of which must be powered by arcane magic in order to release devastating lightning bolts to would-be attackers.
Communication Tools & Systems
Windcaller has a two-way mirror on board serving as a means of nearly instant communication between the ship's captain and Evaressa D'Acquagrigia's personal mirror. This can serve to report ongoing activities or to send out distress signals quickly.
Other methods of communication the Windcaller uses are a series of fireworks to announce their arrival along the Ar'Nuhûnian or Ni'helian cost. However, these fireworks can also be employed as emergency flares when in open waters or in the thick dark of the ocean's night.
Other methods of communication the Windcaller uses are a series of fireworks to announce their arrival along the Ar'Nuhûnian or Ni'helian cost. However, these fireworks can also be employed as emergency flares when in open waters or in the thick dark of the ocean's night.
Nickname
Beerbarge
Designation
OTF
Motto
The Sea's Not The Only Thing That Foams!
Price
Evaressa would loathe to part with any of her ships, even to coin. As such, none of them can be bought.
Rarity
Unique
Width
7 meters (23 ft)
Length
30 meters (101 ft)
Height
25 meters (82 ft)
Speed
15 knots (27 km/h or 17.2 m/h)
Complement / Crew
10 permanent crew members
Cargo & Passenger Capacity
85 people (30 overnight)
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