Healer's Magemark
" Take this rune and cast away pain."
A Healer's Magemark is a special glyph, insignia, or sign chosen to represent the Caster. This special mark can be used as a symbol to represent the Caster's status, as a piece of cosmetic decorum, or it can enchant a Subject or Object.
The one who carries the Healer's Magemark can draw life from it. In addition, this spell works differently on Objects.
Effect
Healer' Magemark is cast either as 1 Action or 1 Full Action. Depending upon the way it is cast determines the results.
The Healer's Magemark can be used to replace other Magemarks. This allows the Caster to remove a rival Magemark from either a Positive or Negative Spell-Stack. This spell applies the "Healer's Magemark" both to the Subject and the Caster's Spell- Stacks as a Positive Condition.
While this Magemark is in effect, the Caster and the Magemarked gain a +1 bonus on all saves.
This spell will prevent the next X damage, where X is the Caster's Psyche Modifier. Once this spell has prevented enough damage, the Magemark is broken and disappears.
In addition, applying the Magemark has one of two benefits, chosen when casting the spell. Either it can be applied as a decorum, which will stay upon an item or Subject as if it were ink, or it can be applied as a Condition, which will affect both the Caster and Subject's Spell- Stack. It requires 1 Action to remove a Magemark. Dispel magic effects or the spell Erasure entirely removes a Magemark.
Cast as 1 Full Action, Healer's Magemark has a duration of 1 minute per Caster's Psyche Modifier and requires an ATTUNEMENT Proficiency check (DC: 15). Caster's don't lose this spell from their pool if it results in spell failure.
Side/Secondary Effects
In addition to preventing damage to the vessel, if this spell is placed upon an Object, in order for the spell to work, it must be placed on something that can contain a liquid, such as a glass vial or a cup. Once activated, the vial will produce a thick, white liquid. When it is consumed, it heals HP equal to the Caster's Psyche Modifier. The Magemark disappears either by the end of the spell or when it has produced a container of liquid. If the liquid is still within the vial by the end of the spell's duration, it disippates.
Manifestation
" The Caster swirls their hands over the object, drawing the patterns for the insignia. Glowing green and pulsing with Life, the Magemark settled upon the glass. In an instant, as the Caster commanded the Magemark, a pure liquid filled to the rim. The Caster imbibed it hastily."
Source
Source (Fate)
Material Components
Special inks may increase effect durations.
Gestures & Ritual
Caster draws the insignia.
Seals w/ an Invocation.
Seals w/ an Invocation.
Related School
Restomancy
Effect Duration
1 Min p PSY MOD
Effect Casting Time
1 Action (1 Full Action)
Range
Personal, Touch
Level
1- Initiate
Applied Restriction
Multiple Magemarks can't affect a single Subject or an Object (unless this spell is cast as "Decorum"). Essentially, a Subject can't be under the effect of multiple Magemarks. A new Magemark replaces the old one instantly.
Magemarks are often used to distinguish certain Caster from others. Groups of Casters may share a common Magemark.
Magemarks are often used to distinguish certain Caster from others. Groups of Casters may share a common Magemark.
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