Necromancer's Magemark

" Take this rune and bleed for me."
— a Caster preparing a Necromancer's Magemark

A Necromancer's Magemark is a cursed glyph or brand that is inscribed either upon a Subject or an Object. As a personal symbol, the Caster chooses how the Magemark appears. As an inert marking, it has no special benefits besides as decorum. When channeled and attuned, this mark provides the Caster and the Subject with a Negative Condition.

Effect


Necromancer's Magemark is cast either as 1 Action or 1 Full Action. Depending upon the way it is cast determines the results.

The Necromancer's Magemark can be used to replace other Magemarks. This allows the Caster to remove a rival Magemark from either a Positive or Negative Spell-Stack. This spell applies the "Necromancer's Magemark" both to the Subject and the Caster's Spell-Stacks as a Negative Condition.

In addition, applying the Magemark has one of two benefits, chosen when casting the spell. Either it can be applied as a decorum, which will stay upon an item or Subject as if it were ink, or it can be applied as a Condition, which will affect both the Caster and Subject's Spell- Stack. It requires 1 Action to remove a Magemark. Dispel magic effects or the spell Erasure entirely removes a Magemark.

While this Magemark is in effect, whether drawn on the Caster or a Subject, at any point during the duration, the Caster can either grant a number of HP to the Subject equal to the Caster's Psyche Modifier or drain HP from the marked for the same amount. When the Caster grants HP through the Magemark, the Caster takes half the amount of HP they healed in Shadow Damage. When the Caster drains HP, the Subject takes half the value in Shadow Damage.

Unlike other Magemarks, when enchanted, a Necromancer's Magemark lingers longer than other Magemarks. If a marked Subject or Caster is attacked and takes physical HP damage, the Magemark ends, dealing an amount of HP damage equal to the Caster's Psyche Modifier to the one that dealt the initial damage and heals the Subject or Caster half of that amount. Using either of the aforementioned effects ends this spell.

Cast as 1 Full Action, Necromancer's Magemark has a duration of 5 minute per Caster's Psyche Modifier and requires an ATTUNEMENT Proficiency check (DC: 10+ Subject's Grace). The Necromancer's Magemark lingers Caster's don't lose this spell from their pool if it results in spell failure.

Side/Secondary Effects


As a secondary effect, Objects that are cursed with this Magemark will emit a loud shriek whenever a living creature approaches within 30 ft. besides anyone the Caster designates with a Magemark (decorum or enchanted). This will not end the spell's effect.

Manifestation


" The Caster draws a red and green pulsing Magemark; it look almost like a trail of viscous blood on the air. Drawing the sigil, the Caster places their brand on the Subject's skin, which sears with a shadowy smoke for a moment.
— a branding of a Necromancer's Magemark

Source


Source (Death)

Material Components
Special inks may increase effect durations.
Gestures & Ritual
Caster draws the insignia.
Seals w/ an Invocation.
Related School
Necromancy
Effect Duration
5 Min p PSY MOD
Effect Casting Time
1 Action (1 Full Action)
Range
Touch
Level
1- Initiate
Applied Restriction
Multiple Magemarks can't affect a single Subject or an Object they possess (unless this spell is cast as "Decorum"). Essentially, a Subject can't be under the effect of multiple Magemarks. A new Magemark replaces the old one instantly.
Magemarks are often used to distinguish certain Caster from others. Groups of Casters may share a common Magemark.


Comments

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Dec 29, 2023 17:00 by Elspeth

"bleed for me" XD

So many worlds to choose from...