Sorceror's Magemark

" Take this rune and we both shall have the power to overcome any rival!"
— a Caster preparing a Sorceror's Magemark

A Sorceror's Magemark is a potent symbol, glyph, or rune that is inscribed either upon a Subject or Object. As a personal symbol, the Caster chooses how the Magemark appears. As an inert marking, it has no special benefits besides as decorum. When channeled and attuned, this mark provides the Caster and the Subject with a Positive Condition.

This Magemark has a different effect when it is placed on an Object.

Effect


Sorceror's Magemark is cast either as 1 Action or 1 Full Action. Depending upon the way it is cast determines the results.

The Sorceror's Magemark can be used to replace other Magemarks. This allows the Caster to remove a rival Magemark from a Positive or Negative Spell-Stack.

In addition, applying the Magemark has one of two benefits, chosen when casting the spell. Either it can be applied as a decorum, which will stay upon an item or Subject as if it were ink, or it can be applied as a Condition, which will affect both the Caster and Subject's Spell- Stack. It requires 1 Action to remove a Magemark. Dispel magic effects or the spell Erasure entirely removes a Magemark.

While this Magemark is in effect, whether drawn on the Caster or a Subject, the Caster receives + 5 to all checks to pass a Subject's Spell Resistance. Enchanting the Magemark to provide this effect requires 1 Full Action- whether the sigil is already present or needs to be drawn. This also applies the "Sorceror's Magemark" both to the Subject or Object and the Caster's Spell-Stacks as a Positive Condition.

If the Subject also casts spells, then they are also provided the +5 bonus.

Cast as 1 Full Action, Sorceror's Magemark has a duration of 1 minute per Caster's Psyche Modifier and requires an ATTUNEMENT Proficiency check (DC: 10+ Subject's Grace). Caster's don't lose this spell from their pool if it results in spell failure.

In addition, the Caster may choose to cast one spell through the marked Subject, as if they were standing in that location themselves. Doing so erases the enchantment and removes the conditions from both the Caster and Subject's Spell-Stack. Caster must be in line of sight of both targets in order for this effect to work.

Side/Secondary Effects


When the Sorceror's Magemark is placed upon an Object, it can be activated to either "Lock" or "Unlock" the item during the spell's duration. The item can be forced open with an appropriate Power check related to the item's locking potential.

Unlike other Magemarks, this effect continues until the spell ends, instead of ending once it has resolved its effect.

Manifestation

" The Caster had cleverly disguised the Magemark on the Instructor's blouse. In the middle of her oration, the shirt and all its buttons flew open all at once! The boys cackled and ran from their devious prank and its consequences!
— a prank using a Sorceror's Magemark

Source


Source (Realm)

Material Components
Special inks may increase effect durations.
Gestures & Ritual
Caster draws the insignia.
Seals w/ an Invocation.
Related School
Metamancy
Effect Duration
1 Minute p PSY MOD
Effect Casting Time
1 Action (1 Full Action)
Range
Touch (Line of Sight)
Level
1- Initiate
Applied Restriction
This spell doesn't cross planar boundaries.

Multiple Magemarks can't affect a single Subject or an Object they possess (unless this spell is cast as "Decorum"). Essentially, a Subject can't be under the effect of multiple Magemarks. A new Magemark replaces the old one instantly.
Magemarks are often used to distinguish certain Caster from others. Groups of Casters may share a common Magemark.


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