Transmuter's Magemark

" Take this rune and change your life."
— a Caster preparing a Transmuter's Magemark spell

A Transmuter's Magemark appears as a glyph, rune, or symbol that is inscribed upon a Subject or Object. As a personal symbol, the Caster chooses how the Magemark appears. As an inert marking, it has no special benefits besides as decorum. When channeled and attuned, this mark provides the Caster and the Subject with a Positive Condition.

The Transmuter's Magemark provides an extra layer of protection, and works differently when placed upon an Object.

Effect


Transmuter's Magemark is cast either as 1 Action or 1 Full Action. Depending upon the way it is cast determines the results.

The Transmuter's Magemark can be used to replace other Magemarks. This allows the Caster to remove a rival Magemark from either a Positive or Negative Spell-Stack. This spell applies the "Transmuter's Magemark" both to the Subject and the Caster's Spell-Stacks as a Positive Condition.

In addition, applying the Magemark has one of two benefits, chosen when casting the spell. Either it can be applied as a decorum, which will stay upon an item or Subject as if it were ink, or it can be applied as a Condition, which will affect both the Caster and Subject's Spell- Stack. It requires 1 Action to remove a Magemark. Dispel magic effects or the spell Erasure entirely removes a Magemark.

A Transmuter's Magemark specifically grants the recepient of the Magemark a +1 bonus to Armor Rating. In addition, the spell's duration can be reduced to create a floating shield. In this state, it still provides a +1 bonus to AR, but the AR improves to +2 when taking attacks from ranged weapons.

If the shield effect is used, reduce the duration to "rounds", instead of minutes.

Cast as 1 Full Action, Druid's Magemark has a duration of 1 minute per Caster's Psyche Modifier and requires an ATTUNEMENT Proficiency check (DC: 10+ Subject's Grace). Caster's don't lose this spell from their pool if it results in spell failure.

Side/Secondary Effects


When placed upon an Object, it immediately becomes an "Item Construct" for the duration of the spell. This can only be placed on Small Objects. This spell can't be used on magical items, armor, or weapons.

The Item Construct is treated as an Animate Object of it's size, uses the Caster's Psyche Modifier in attack calculations, and deals 1d4+1 appropriate HP damage (slashing is sharp, stabbing if pointed, smashing if solid).

Manifestation

" The Caster places the symbol upon a small clock. The hands of the clock rotated quickly before leaping from the mantle with a life of it's own. The glyph radiates an orange light as the clockwork golem goes to work."
— a drawing of a Transmuter's Magemark


Source


Source (Realm)

Material Components
Special inks may increase effect durations.
Gestures & Ritual
Caster draws the insignia.
Seals w/ an Invocation.
Related School
Macromancy
Effect Duration
1 Min p PSY MOD
Effect Casting Time
1 Action (1 Full Action)
Range
Personal, Touch (Line of Sight)
Level
1- Initiate
Applied Restriction
Multiple Magemarks can't affect a single Subject or an Object they possess (unless this spell is cast as "Decorum"). Essentially, a Subject can't be under the effect of multiple Magemarks. A new Magemark replaces the old one instantly.
Magemarks are often used to distinguish certain Caster from others. Groups of Casters may share a common Magemark.


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