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Lifestyle

Lifestyle is the interests, opinions, behaviors, and behavioral orientations of an individual, group, or culture. There are three broad lifestyles that describe that of the Arcane Realm's sapient species.      

Naturalist

  (Wild/Survivalist)   Provisioning   People that live a naturalist lifestyle thrive with the natural environment without dramatically altering it. Individuals live off the natural resources of the land, primarily by foraging: collecting wild plants/fungi, pursuing wild animals, or fishing for seafood. Those within lush forests can secure food with low maintenance forest gardening especially in the the tropics to grow useful fruit and nut trees, shrubs, herbs, vines and perennial vegetables.   Shelter   Naturalists are nomadic or semi-nomadic and live in temporary settlements. Mobile communities typically construct shelters using impermanent building materials or use natural rock shelters or stay within tree branches when either is available. Most tasks relies on one's own muscle or magic power and labor is done individually or in small groups. There is almost a lack of occupational choice but most have superb physical/mental abilities in all relevant fields.   Dress   Naturalists typically wear clothing gathered from their natural surroundings. Typically this includes various plant fibers that are minimally woven or cleaned and treated animal skins or hair. Many naturalists depending on where live, can forgo clothing altogether and remain nude.   Leisure   If food supply is adequate and reliable, only minimal labor is required for basic needs and they often have plenty of leisure time, and live well into old age with few signs of anxiety and insecurity. However certain places can have seasonal As such mild and less harsh environments are more ideal for leisure time.   Occupations   Possessions   Naturalist groups tend to be egalitarian and based on common ownership of the land, mutual exchange and sharing of resources. Material possessions tend to be few and light and most are subsistence tools like digging sticks and baskets that can be easily replaced when needed.   Social organization      

Rural

  (Simple Living/Homesteading)     Provisioning   The rural lifestyle is typically is as a mix or transition of the naturalist or civilized. They consist of hamlets and villages with low population density. Small scale, low intensity, subsistence farming called horticulture is the chief source of livelihood along with fishing, pottery, and workshop/domestic manufacturing. Others of the rural lifestyle are pastoralists who make their living by tending herds of large domesticated herbivores that eat grasses and other abundant plant foods.   Shelter   Rural homes are situated together for sociability and defense, and land surrounding the living quarters is farmed. Housing can range from being small to larger communal housing and lodging.   Many pastoralists are nomadic and follow a seasonal migratory pattern determined by the needs of herd animals for food and fodder so they tend live in easily constructed and collapsible dwellings year round.   Dress   Clothing in most rural places tends to be more focus on practicality and comfort than aesthetics. Since most rural peoples are subsistence focused, their clothing reflects this as being made of the most cost-effective materials locally available.   Leisure       Occupations   Domestic products and services are home rather than factory based and are often unique and distinctive due to not being mass produced. Many have the time and desire to do so and earn additional income during the part of the year when there is little work to do farming or selling produce.   Social Organization        

Urban

  (Civilization/Prosperity/Big City)   People of this lifestyle live in a complex society of vast built infrastructure, social straification, mass communication, perceived separation from the natural environment and possible social domination by cultural elite.   Provisioning   Intensive agriculture is an important feature made possible by water management systems and leads to a surplus of immobile food that results in permanent year round settlements.   Shelter   The vast amount of technology runs on sustainable and renewable resources, converting solar, wind, hydroelectric, and geothermal energy typically into electricity. Most cities are powered by a centralized power grid that feeds electricity into homes although some produce their own independent energy.   Dress   Clothing can vary in style by city but they all share dress codes based on the situation. Dress codes are written or unwritten roles on how members of society should dress at a given time or given place. These have a social and cultural significance to them and convey other social messages including the stating or claiming personal or cultural identity, the establishing, maintaining, or defying social group norms, and appreciating comfort and functionality.   There is casual wear that can be worn in informal settings like at home, with family, or when doing daily tasks. They are typically the most comfortable form of clothing in a given settlement. Business wear is the dress code for a workplace whether that be an accepted uniform or a commonly accepted clothing type like a suit. Private organizations may insist on particular dress codes or standards in particular situations. There are even   Leisure   Urban lifestyle has access to some of the greatest variety in leisure activities and experiences.   Occupations   The surplus of food allows some people to do things besides produce food for a living so there is a specialized division of labor and a more diverse range of personal activity. The surplus also requires living in sedentary densely populated communities due to defensive fortification and social control forces.   Social Organizations   Constructed environments like towns or cities have centralized decision-making typically by a government. Domestication of plants, animals, and arguably the people themselves is possible due to a societal dependence on large scale farming.   Society tends to be rigidly divided into social classes with the ruling classes controlling more sources of wealth than other classes. Personal possessions and property rights are paramount to have wealth be accumulated by individuals and passed on to their descendants although some civilizations have rich families return some wealth to society for redistribution.   Companies, government, and guilds commonly require employees to move from place to place so it is extremely difficult for extended families to remain together in the same community once children grow up. The pattern or frequent job related migrations results in smaller nuclear families.   More diverse cultural aspects are found in large civilizations due to collective learning. Urban settlements are defined by their advanced civic amenities, opportunities for education, facilities for transport, business and social interaction and countless new advances in science and technology.

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