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Arkud Flintmane

Arkud is an arcanist from the Silver Union. He enjoys studying arcane theory and believes that magic is an important part of building a strong civilisation, but he is talented in combat magic as well.

Dwarf Male. Arkud is an arcanist from the Silver Union. He enjoys studying arcane theory and believes that magic is an important part of building a strong civilisation, but he is talented in combat magic as well.

Year of Birth
66247 CH 253 Years old
Children
Eyes
Twinkly emerald green
Hair
Thick, silvery-gray, curly
Height
4'9''
Weight
114 lb

Arkud Flintmane

Wizard 9 Class & Level
Sage Background
Mountain Dwarf Race
Lawful Good Alignment

Strength 10
+0
Dexterity 12
+1
constitution 16
+3
intelligence 19
+4
wisdom 12
+1
charisma 10
+0
Total Hit Dice 9
Hit Die 1d6+3
4 proficiency bonus
11 Passive perception
0 Strength
1 Dexterity
3 Constitution
8 Intelligence
5 Wisdom
0 Charisma
saving throws
1 Acrobatics
1 Animal Handling
8 Arcana
0 Athletics
0 Deception
8 History
5 Insight
0 Intimidation
8 Investigation
1 Medicine
4 Nature
1 Perception
0 Performance
0 Persuasion
4 Religion
1 Sleight of Hands
1 Stealth
1 Survival
skills
11
AC
81
Hit Points
1
Initiative
25ft
Speed
Common, Dwarvish, Kotoxi

Daggers, Shortswords

Smith's Tools
Proficiencies
Attacks
Spellcasting Ability: Int
Spell Save DC: 16
Spell Attack Bonus: +8

Cantrips
Arkud knows Blade Ward, Fire Bolt, Light, Prestidigitation

1st Level
4 Slots. Mage Armour, Find Familiar, Grease, Detect Magic

2nd Level
3 Slots. Cloud of Daggers, Invisibility

3rd Level
3 Slots. Sleet Storm, Fireball

4th Level
3 Slots. Conjure Minor Elementals, Evard's Black Tentacles, Confusion

5th Level
1 Slot. Conjure Elemental, Cloudkill
Spellcasting
Silver Spellbook, Dagger, Staff (Metal), Belt Pouch, Robes, Common Clothes, A bottle of black ink with a quill, 20 sheets of paper, Backpack, Bedroll, Messkit, Rations, Small Collapsible Desk, Waterskin
Equipment

Personality Traits

Ideals

Bonds

Flaws
Darkvision (60ft)

Speed not reduced by Heavy Armour

Dwarven Resistance
Resistance to poison damage and advantage to poison saving throws.

Stone Cunning
Proficiency in rock-related history. (x2 Prof)

Ritual Casting
You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.

Arcane Recovery
(1/day) After a short rest, recover spell slots with combined level (Wizard Level / 2). No spells higher than level 6.

Wizard School: Conjuration
  • Gold+time to add spells to book is halved.

  • Conjure visibly magic object within 10ft. Max 3ft on any side, 10 pounds tops, nonmagic. You must have studied an identical object for 2 hrs to conjure one of it. Lasts 1 hour or until replaced. Costs an action to conjure.


Arkud's Spellbook
1st Level: Detect Magic, Absorb Written Knowledge, Reshape, Cure Wounds, Create Food, Chromatic Orb

Benign Transposition
(1/Long rest) You can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places. Ability recharges when you use a Conjuration spell of 1st level or higher.
Features & Traits

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