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Danryn Lamanath

Danryn Lamanath is a Gnome fighter, a skilled hunter and a fairly quiet person. He can often be passive-aggressive, but when he is happy, he is a calm and forward-thinking person.

Gnome male. Danryn Lamanath is a Gnome fighter, a skilled hunter and a fairly quiet person. He can often be passive-aggressive, but when he is happy, he is a calm and forward-thinking person.

Children
Eyes
Downturned brown eyes.
Hair
Locks of dark chestnut hair, often over his left eye.
Height
3'11''
Weight
46 lb.

Danryn Lamanath

Fighter 5 Class & Level
Outlander Background
Forest Gnome Race
Neutral Good Alignment

Strength 17
+3
Dexterity 14
+2
constitution 14
+2
intelligence 12
+1
wisdom 12
+1
charisma 8
-1
Total Hit Dice 5
Hit Die 1d10+2
3 proficiency bonus
14 Passive perception
6 Strength
2 Dexterity
5 Constitution
1 Intelligence
1 Wisdom
-1 Charisma
saving throws
5 Acrobatics
1 Animal Handling
1 Arcana
6 Athletics
-1 Deception
1 History
1 Insight
-1 Intimidation
1 Investigation
1 Medicine
1 Nature
4 Perception
-1 Performance
-1 Persuasion
1 Religion
2 Sleight of Hands
2 Stealth
4 Survival
skills
16
AC
60
Hit Points
0
Initiative
25ft
Speed
Common, Gnomish, Kotoxi

Herbalism Kit, Leatherworkers' Tools, Cleaver, Paring Knife

Heavy Armour, Hunting Traps, Nets, Battleaxe, Shortbow, Javelin
Proficiencies
Attacks

Spellcasting
Chainmail, Battleaxe, Hunting Traps, Net, Shortbow, 12 Javelins, Bedroll, Rations, Waterskin, Messkit, Cleaver, Paring Knife, Tinderbox, Herbalism Kit, Leatherworker's Tools, 20 Torches, Javelin Quiver
Equipment

Personality Traits

Ideals

Bonds

Flaws
Darkvision 60ft

Gnome Cunning
Advantage on Int, Wis and Cha saving throws against magic

Natural Illusionist
You know the Minor Illusion cantrip. Use Intelligence as spellcasting ability for it.

Speak with Small Beasts
You can communicate simple ideas with Small or smaller beasts.

Fighting Style (Great Weapon Fighting)
When you roll a 1 or 2 on a melee attack for a weapon you are holding with two hands, you can reroll that dice once but must keep the new result. Weapon must be versatile/two-handed.

Second Wind
(1/Rest) As a bonus action, regain (1d10 + Fighter Level) hp.

Action Surge
(1/Rest) Add an Action and possible Bonus Action to your turn.

Improved Critical
Critical hit on 19 or 20.

Extra Attack
Make 2 Attacks instead of 1 when you make the Attack Action.
Features & Traits

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