Desert Settlement
This article is for the purpose of generating generic desert settlements, from resources to local cuisine. Lovely!
Please note that this article discusses typically desert-specific features. Other features can be randomly generated.
Mid-Latitude Desert: Far from oceans, varying temps (can get freezing in winter, even during day)
Rain Shadow Desert: Nearby mountains strip moisture from air as it passes.
Coastal Desert: Usually western coast, gets moisture from fog
Monsoon Desert: Switches between seasonal wind and heavy rain
Montane Desert: Far from the equator (near poles)
Polar Desert: Remains dry due to winds
Paleodesert: Former deserts
Mesa: Table flats.
Plateau: Bigger than Mesa, formed by volcanic/ tectonic activity
Sandhill: Wildfire-adapted area which burns often
Guelta: Pocket of water in valleys/riverbeds
Oasis: Fed by underground rivers
Watering Hole: idk
Geysers!?
Country References: Persia, Iran, India
Legends give the listener something. Typically, they are remembered because they evoke a strong emotion in the listener– even if it is just a sense of entertainment.
Please note that this article discusses typically desert-specific features. Other features can be randomly generated.
Landscape
Types of Desert
Trade Wind Desert: Equatorial, dry wind, no clouds.Mid-Latitude Desert: Far from oceans, varying temps (can get freezing in winter, even during day)
Rain Shadow Desert: Nearby mountains strip moisture from air as it passes.
Coastal Desert: Usually western coast, gets moisture from fog
Monsoon Desert: Switches between seasonal wind and heavy rain
Montane Desert: Far from the equator (near poles)
Polar Desert: Remains dry due to winds
Paleodesert: Former deserts
Surroundings
Landforms:
Coppice Dune: Forms around vegetation Lithified Dune: Sandstone formed by wind or wavesMesa: Table flats.
Plateau: Bigger than Mesa, formed by volcanic/ tectonic activity
Sandhill: Wildfire-adapted area which burns often
Water Sources:
Dryland Channels: Natural aquifersGuelta: Pocket of water in valleys/riverbeds
Oasis: Fed by underground rivers
Watering Hole: idk
Geysers!?
Plants:
Prickly Pear Cacti, Tumbleweed, Sanguaro Cactus, Weathered Trees (Bark remains), algae n stuff near geysers!?Resources
Plants:
Flax, papyrus, alfalfa, wheat, barley and oats, dates, Drought King melons, corn, millet, drugsAnimals:
Hey, cows exist. Also, they use mythic camel-like creatures for travelMinerals:
Limestone, sandstone, granite, amethyst, copper, gold, emeralds, malachite (sehmet, turquoise (mafaket), carnelian, alum, galena, diorite, marble, serpentine, purple porphyry, black slate, basalt and dolomite Markets: Bazaar-types, often covered. Desert cities tend to be big trading ports.Culture
Architecture
City references: Kashan, NainCountry References: Persia, Iran, India
Folklore
Folklore in general is often based around what is most important to a society. What do they value? What do they fear? If they value bravery, they will have folktales about it.Legends give the listener something. Typically, they are remembered because they evoke a strong emotion in the listener– even if it is just a sense of entertainment.
Traditions
https://pcwrede.com/pcw-wp/fantasy-worldbuilding-questions-peoples-and-customs/ (Marriage, Funerals, Coming of age)Entertainment & Tourist Attractions
Sports, gambling, tombs, ruins, fossils, oasis scenery, sand bath, stargazing, sand surfing, sunsetRemove these ads. Join the Worldbuilders Guild
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