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Desert Settlement

This article is for the purpose of generating generic desert settlements, from resources to local cuisine. Lovely!
Please note that this article discusses typically desert-specific features. Other features can be randomly generated.  

Landscape

Types of Desert

Trade Wind Desert: Equatorial, dry wind, no clouds.
Mid-Latitude Desert: Far from oceans, varying temps (can get freezing in winter, even during day)
Rain Shadow Desert: Nearby mountains strip moisture from air as it passes.
Coastal Desert: Usually western coast, gets moisture from fog
Monsoon Desert: Switches between seasonal wind and heavy rain
Montane Desert: Far from the equator (near poles)
Polar Desert: Remains dry due to winds
Paleodesert: Former deserts  

Surroundings

Landforms:

Coppice Dune: Forms around vegetation Lithified Dune: Sandstone formed by wind or waves
Mesa: Table flats.
Plateau: Bigger than Mesa, formed by volcanic/ tectonic activity
Sandhill: Wildfire-adapted area which burns often  

Water Sources:

Dryland Channels: Natural aquifers
Guelta: Pocket of water in valleys/riverbeds
Oasis: Fed by underground rivers
Watering Hole: idk
Geysers!?  

Plants:

Prickly Pear Cacti, Tumbleweed, Sanguaro Cactus, Weathered Trees (Bark remains), algae n stuff near geysers!?  

Resources

Plants:

Flax, papyrus, alfalfa, wheat, barley and oats, dates, Drought King melons, corn, millet, drugs

Animals:

Hey, cows exist. Also, they use mythic camel-like creatures for travel

Minerals:

Limestone, sandstone, granite, amethyst, copper, gold, emeralds, malachite (sehmet, turquoise (mafaket), carnelian, alum, galena, diorite, marble, serpentine, purple porphyry, black slate, basalt and dolomite Markets: Bazaar-types, often covered. Desert cities tend to be big trading ports.  

Culture

Architecture

City references: Kashan, Nain
Country References: Persia, Iran, India  

Folklore

Folklore in general is often based around what is most important to a society. What do they value? What do they fear? If they value bravery, they will have folktales about it.
Legends give the listener something. Typically, they are remembered because they evoke a strong emotion in the listener– even if it is just a sense of entertainment.  

Traditions

https://pcwrede.com/pcw-wp/fantasy-worldbuilding-questions-peoples-and-customs/ (Marriage, Funerals, Coming of age)  

Entertainment & Tourist Attractions

Sports, gambling, tombs, ruins, fossils, oasis scenery, sand bath, stargazing, sand surfing, sunset

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