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Staff of the Adder

Staff, Uncommon, Requires attunement   You can use a bonus action to speak this staff's command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.   You can make melee attacks using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage.   Attack: Strength modifier + Proficiency bonus to hit Damage: 1d6 piercing damage + DC 15 CON save against 3d6 poison damage   Modifications: The animated staff cannot be attacked and destroyed.

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