Esterson Hall Player’s Guide

Campaign Overview for Players

Preparing for Esterson Hall

To help familiarize yourself with what to expect in the setting of this campaign, be sure to read up on the following quick articles which are mostly optional but help understand what to anticipate overall:

 
  • To familiarize yourself with the core functions of the Florenic Worlds, see: Beginner’s Guide to the Florenic Worlds
  • For the planar worlds and their dynamics, see: Beginner’s Guide to the Florenic Planes
  • For the setting this campaign is in, see: Beginner’s Guide to Faunerro
  • For the setting's base lore, see: Story of Faunerro

  • Setting the Campaign

    Esterson Hall is a guild episodic campaign. It follows a fun tried and true formula of being briefed on any developments before heading out, being briefed on the adventure, then taking on the adventure, and finally returning back to the base for any further developments.

    In this circumstance, you are an adventurer of the newly restored Esterson Hall, as you were either brought in by Remus or Welma (or perhaps both).

    Character Creation

    Character Origin

    There are roughly three core places your character would be from. Which one?

     
  • Kingdom of Ardentry. The lone civilization made up of six provinces, five of which are centered around the blessed, such as stouts, elves, avians, etc.
  • For Ardentian characters, consider playing a goliath, aasimar, any avian race, elf, stout (dwarf or halfling), or human.
  • Outlands. These are untouched areas roughly to the north and south of both Ardentry and the Western Wastes. Some temporal deities reside here to avoid the influence of the Maledict and Ardentian fighting.
  • Feel free to pick any race to choose.
  • Western Wastes. This is the material home for the Cult of Maledict. It's not the prettiest place but the Cult resides here in this livable desert-like region as a foothold.
  • Consider playing a roden, orc, inferiin (Dark Elf), wyrmblood (any dragon-like race such as kobolds, dragonborns, etc), tiefling, dhampir, or reborn.

  • Joining the Hall

    The immediate thing to consider in designing a character is to consider your motivation in joining. Answer these questions:

     
  • Which Guildmaster (Remus or Welma) saw or heard of your potential?
  • What goal does your character have in joining this guild?
  • Is it a fulfilling job to help better the world?
  • Are you taking the money earned to put toward your family or interests?
  • Do you have debts to pay off hence why you've joined Esterson Hall?

  • History of the Hall

    Remus Starner

    Remus is an old human male, a veteran with the Auxiliary which is the spare army of Cassius to move around and aid the other provinces. He has fought a great deal of monsters, corrupted forces, and a small handful of vicians. His aging body meant stepping down at the rank of Captain. He may have retired but it's only slowed him down a bit.

    He and Welma met at a promotion ceremony of someone becoming the rank of general. They both expressed an interest in wanting to continue helping the Kingdom so they thought starting up Esterson Hall would make for a great way to do so. He knew of an old building called Esterson Hall the Auxiliary used to use but it's little size couldn't accommodate the growing troop numbers.

    Within the Hall, Remus uses his connections within the Auxiliary and armed forces of other provinces to get information. He can also get access to armaments and any materials for adventurers to be successful.

    Welma Reedacre

    Welma is a halfling woman who was a courtier among Ardentian nobility. She always had an ear for gossip and listening out for the latest trends. That is, of course, the prettier side of being amongst nobility. With her experience, caels can only do so much to keep things clean. That is why she recruited a blether helper named Festus to do the dirty work and be her personal aid.

    Her prime days slowly began to falter as old friends left the courts of nobility, whether to live the quiet life or the few that were forcibly removed by scandal or imprisonment. She needed to do something before leaving the courts officially. It's when she attended the promotion ceremony did she meet Remus Starner. The two wanted to provide for the Kingdom through helpful services and founded Esterson Hall.

    Within the Hall, Welma's connections aren't limited to just Cassian courts, but also the entirety of the Kingdom. This means access to gossip, rumors, and possible patrons among Dukes and Duchesses, possibly even within the monarch's circle. Festus, her personal aid, also acts as the Hall's custodian.


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