Casting Foci
These focusing items allow a caster to better control magical energies, granting their assistance bonuses both to casting and warding magic. While the term "wand" is used for a 1-handed focus and "staff" for a 2-handed focus, these can vary by your mystic tradition and personal taste. For example, those who cast musical spells may use instruments to aid their casting.
If you are holding a 1-handed casting focus in each hand, you can only cast a spell through one of them. You can also perform touch-casting by touching part of your focus to the target, rather than touching the target with your bare hands.
This is a charm to dispel harmful energy. It grants its assistance bonus to warding off magic but not casting. To that end, it is not technically a casting focus.
This is a piece of jewelry or painted symbol that can be used without taking up any of your hands. It only grants the assistance bonuses.
This allows you to buy a magic-friendly version of any weapon. Such a weapon grants all its normal bonuses, but also an additional point of damage for all damaging spells.
This grants +1 damage to all damaging spells.
This adds +1 Range to any spell you cast with it, though it does not increase your Range for other use.
If you get luck as the decisive factor with this wand, treat the result as 1 higher.
Any time you cast a Great or Superior spell, and you roll assistance as a decisive factor, you expend 1 less Spirit.
This grants +1 Magic Power to all spells cast through it.
Whenever you cast a spell at Great or higher tier through this focus, it grants everyone it affects advantage on their next action.
Whenever you cast a spell through this focus, it grants everyone it affects disadvantage on their next action.
This grants you +2 Range with all spells. Not for any other functions, simply Range.
This increases the amount of Spirit the targets of your spell lose by 1, if the spell drains Spirit.
If you get luck as the decisive factor when casting, roll 2d6 and take the higher result.
This gives you advantage to cast spells.
Any time you cast a Great or Superior spell, and you roll assistance or luck as a decisive factor, you expend 1 less Spirit.
Symbol of Protection
5 aquills x qualityThis is a charm to dispel harmful energy. It grants its assistance bonus to warding off magic but not casting. To that end, it is not technically a casting focus.
Mystic Symbol
15 aquills x qualityThis is a piece of jewelry or painted symbol that can be used without taking up any of your hands. It only grants the assistance bonuses.
Channeling Weapon
quality x 10 aquills plus the normal cost for the weaponThis allows you to buy a magic-friendly version of any weapon. Such a weapon grants all its normal bonuses, but also an additional point of damage for all damaging spells.
Baleful Wand
1-handed, 15 aquills x qualityThis grants +1 damage to all damaging spells.
Projecting Wand
1-handed, 25 aquills x qualityThis adds +1 Range to any spell you cast with it, though it does not increase your Range for other use.
Lucky Wand
1-handed, 25 aquills x qualityIf you get luck as the decisive factor with this wand, treat the result as 1 higher.
Conserving Wand
1-handed, 25 aquills x qualityAny time you cast a Great or Superior spell, and you roll assistance as a decisive factor, you expend 1 less Spirit.
Staff of Power
2-handed, 40 aquills x qualityThis grants +1 Magic Power to all spells cast through it.
Staff of Blessing
2-handed, 35 aquills x qualityWhenever you cast a spell at Great or higher tier through this focus, it grants everyone it affects advantage on their next action.
Staff of Cursing
2-handed, 35 aquills x qualityWhenever you cast a spell through this focus, it grants everyone it affects disadvantage on their next action.
Staff of Projection
2-handed, 30 aquills x qualityThis grants you +2 Range with all spells. Not for any other functions, simply Range.
Staff of Misery
2-handed, 30 aquills x qualityThis increases the amount of Spirit the targets of your spell lose by 1, if the spell drains Spirit.
Staff of Fortune
2-handed, 30 aquills x qualityIf you get luck as the decisive factor when casting, roll 2d6 and take the higher result.
Staff of Control
2-handed, 40 aquills x qualityThis gives you advantage to cast spells.
Staff of Conservation
2-handed, 30 aquills x qualityAny time you cast a Great or Superior spell, and you roll assistance or luck as a decisive factor, you expend 1 less Spirit.
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