Firearms
While firearms are not typical for a fantasy setting, if you wish to include them here are the rules. They require Gunpowder Specialist to operate effectively.
Damage: Quality
Special: This bypasses damage reduction up to its quality and requires 1 turn to reload.
Damage: Twice Quality + 1
Special: This bypasses damage reduction up to its quality and requires 1 turn to reload. It can only fire into adjacent zones.
Damage: Twice Quality
Special: This bypasses damage reduction up to its quality and requires 1 turn to reload.
Damage: Twice Quality + 2
Special: This bypasses damage reduction up to its quality and requires 2 turns to reload. It fires 2 zones further than a normal weapon would.
Pistol
1-handed, 10 aquills x qualityDamage: Quality
Special: This bypasses damage reduction up to its quality and requires 1 turn to reload.
Blunderbuss
2-handed, 25 aquills x qualityDamage: Twice Quality + 1
Special: This bypasses damage reduction up to its quality and requires 1 turn to reload. It can only fire into adjacent zones.
Carbine
2-handed, 25 aquills x qualityDamage: Twice Quality
Special: This bypasses damage reduction up to its quality and requires 1 turn to reload.
Rifle
2-handed, 35 aquills x qualityDamage: Twice Quality + 2
Special: This bypasses damage reduction up to its quality and requires 2 turns to reload. It fires 2 zones further than a normal weapon would.
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