Mana Potion
"Mana potions of all kinds are useful for all spellcasters as they replace the mana within the body. Mana potions are great for above average casters who need extra power. This step up in quality comes at a large cost however, you can expect to pay ten to twenty times of that of a lesser potion."
Potioner's Guild Book of Potions
Potion Making:
The process of making a lesser mana potion for more information about potion making see Potion Rules
Generic Mana Potion
Adverse Effect:
Adverse effects are common side effects of the potion many of which are negative however a wise potion drink will be able to find uses for even the worse effects. 1d10
Potion Name | Primary Ingredients | Secondary Ingredients | Kit Needed | Time |
---|---|---|---|---|
Mana Potion | Fey Blood, Water from the feywild, Blessed water from the plane of water | Category 1:
Mana Crystals, High mana plants (Mana Fruit, Queen's blossom, etc)
Category 2: Pixie Dust, Fairy Wings, A Strain of Elf Hair Category 3: Powdered gemstones (Diamond, Ruby, Emerald) worth at least 500 gp Category 4: A magical or enchanted item (The item is not consumed) 4* |
Alchemist’s supplies, Herbalism Kit | 3hr |
Process | # of uses | Application | Effect | Price |
---|---|---|---|---|
The Potioner first boils the primary Ingredient. Once a rapid boil crush the category one ingredient into a fine powder. Adding the powders into the potion and stir often for thirty minutes. After that add the crushed gemstones and stir for another thirty minutes. Next add the category two ingredient and stir with a magic item (the item is not consumed) for one hour. Finally, after stirring the potion remove from heat cool and let cool and settle for one hour then bottle. | 1 | Oral | 1d4 1. Adverse Effect 2. Restore one level four spell slot 3. Restore one level five spell slot 4. Restore one level six spell slot | 1,000 gp varies |
Generic Mana Potion
Adverse Effect:
Adverse effects are common side effects of the potion many of which are negative however a wise potion drink will be able to find uses for even the worse effects. 1d10
# | Effect |
---|---|
1 | Addiction |
2 | Migraine (Cannot cast contraction spells and has disadvantage to resisting psychic attacks) till a long rest is completed |
3 | Become mute till a long rest is completed (Prevents casting spell with a verbal component) |
4 | All spell cast by the user will have a wild magic effect to occur for a week |
5 | The effects of the potion are delayed by one week (roll again on effects table) |
6 | The user's skin turns purple for one month |
7 | The user's eyes, skin and hair turn purple for two months |
8 | The user's vein glow a deep purple when casting or under the effects of any spells for a month |
9 | The user randomly casts two know spell (DM's choice) |
10 | Throw Up (remove the effects of any potion currently affecting you) |
Mechanics & Inner Workings
The liquid mana within the vial quickly enters the blood stream where it replenishes the casters previously used mana. The secondary ingredients used to stabilize the mana can cause adverse effect in some individuals. This stronger variant has stronger side effects.
Item type
Consumable, Magical
Manufacturer
Related Condition
Rarity
Very Rare
Weight
1kg
Dimensions
500ml
Base Price
1,000 gp
Effects
1d4 1. Adverse Effect 2. Restore one level four spell slot 3. Restore one level five spell slot 4. Restore one level six spell slotRemove these ads. Join the Worldbuilders Guild
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