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Trick Dice

A eleven rouge sets up a small table in crowded market place call one and all to place bet on the roll of the dice. Unknown to the crowd a human fighter places 1 GP on five, whit other member crowd placing bets on the remaining numbers. After the dice is rolled the fighter walks away all the richer. A shady dwarf walks before the lord of the manor asking for release of his friends. The lord refuses, the quick thinking dwarf says he'll play a game, if loses he will be executed if wins the lord will release his friends. The lord sees no harm and agrees to the game. These dice have many uses if one plans for tricking and scamming their way through life.

Mechanics & Inner Workings

When a predetermined activation word is whispered to the dice before being rolled the result will be whatever the set result is. To change the preset result of the dice a user must focus on the dice for 1d10 minutes. These dice give advantage on sleight of hand when used in a game.
Item type
Miscellaneous
Rarity
Rare
Weight
0.009 lbs (4.10 g)
Dimensions
0.75" (19 mm)
Base Price
25 GP
Raw materials & Components
This set of enchanted dice can be made from wood, bone or metal. The dice can come in pipped or number variant.

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