The Everglacer
An area to the north that is a giant maze and city made in a glacier. No one knows how it was made or if there is anything in the glacier but that never stopped adventurers from looking into it anyway.
The Glacier has the following effects
- To find food in this area a person needs to succeed a DC18 nature check of the area
- Anyone who stays in the Glacier for over a day must wear protective clothing or start to freeze to death. The person must succeed a DC15 Constitution save or take 1d12 cold damage plus 1d6 per failure without leaving the area.
- A person can be caught in the dust colds. Violent winds filled with ice and spirits of people long since frozen to death being flown away with the wind. The Dust Colds come suddenly and without much warning anyone caught in one takes 2d12 cold damage and will take it again for each round they stay in the bitter winds.
The things that dare live here
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