Charm Person

You attempt to charm a creature within range. It must succeed on a Charisma saving throw, on which it had advantage if it is hostile to you or your companions. On a failed save, it is charmed by you for the duration or until you or your companions do it any harm.

The charmed creature regards you as a friendly acquaintance. When the gambit ends, it knows it was charmed by you.

Related Discipline
Hypnosis
Related School
Effect Duration
1 hour
Effect Casting Time
Action
Range
30 feet
Level
= 1
Applied Restriction
Personal scale

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