Apothecary
Traveling merchants of potions
Unlike most other classes, the alchemist, at its core, is a trade onto itself. While many adventurers see the value of the alchemist's mutagenic strength, explosive power, or skillful expertise, others see opportunity. These entrepreneurial-minded alchemists are known as apothecaries. The apothecary eschews the sheer power of their mutagens, instead preferring to spread their power by dispensing their alchemical goods, infusions, and even bombs among their allies. These adroit merchants travel throughout Arda, selling their alchemical goods and expertise in the markets of the world.
The apothecary is most common in the free trade cities of Nestoria , where they travel and hawk their goods. Other ambitious or enterprising apothecaries join the ranks of adventurers, supporting them with their alchemical prowess. Apothecaries are travelers at heart, and finding them in other lands is hardly uncommon, and many teach aspiring alchemists as they quest for the next market.
This ability replaces mutagen.
This ability replaces swift poisoning.
This ability replaces poison immunity.
This ability replaces persistent mutagen.
A part of
The apothecary is most common in the free trade cities of Nestoria , where they travel and hawk their goods. Other ambitious or enterprising apothecaries join the ranks of adventurers, supporting them with their alchemical prowess. Apothecaries are travelers at heart, and finding them in other lands is hardly uncommon, and many teach aspiring alchemists as they quest for the next market.
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Class Skills
The apothecary adds Diplomacy and Knowledge (Geography) to his class skills, and removes Fly from his class skills.Traveling Merchant
An apothecary adds half his class level (minimum 1) to Appraise and Knowledge (Geography) skill checks.This ability replaces mutagen.
Alchemical Peddler
At 2nd level, the apothecary must select the infusion discovery.Free Market
At 6th level, when an apothecary prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare other extracts to replace them (unlike infusions, which continue to occupy the alchemist’s daily extract slots until consumed or used).This ability replaces swift poisoning.
Reviving Vapors
At 10th level, an apothecary adds breath of life to his formula book as a 4th-level extract. His free market ability applies to this extract.This ability replaces poison immunity.
Arms Dealer
At 14th level, each day the apothecary can teach a number of allies equal to his intelligence modifier how to use his bombs. Each ally designated in this way gain proficiency in bombs, and gain Throw Anything as a bonus feat for the next 24 hours. In addition, as a full-round action, the apothecary can give these designated allies any number of his bombs, along with any applicable modifications or discoveries as determined by the apothecary at the time of giving.This ability replaces persistent mutagen.
See Also
A part of
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