Haradrim
Rules? More like guidelines!
The Haradrim are the people of the nation of Harad. Widely perceived as thieves and knaves, most are regular people who live hard lives under the thumb of the powerful Merchant Lords of the land. Against the reach and oversight of the Merchant Lords, it is difficult to find good and honest employment in Harad's cutthroat markets. As a result, many seek employment or fulfillment in banditry, piracy, or other forms of organized crime.
Unsurprisingly, Harad is a dangerous place to live, and help is difficult to find. Church and government services are close to none, and hopelessly bloated and corrupt to boot. As a result of living in this environment, most Haradrim have a disdain for most organizations, even seemingly helpful ones. Even despite these hardships, the Haradrim seek to make the most out of their lives, seeking out wealth, power, and experiences that make life worth living. On the flip-side, wealthy Haradrim, especially those with powerful Merchant Lord connections, thrive and live luxurious lives in Harad, much at the expense of everyone else.
Harad is mostly populated by men, but there is a significant minority of orcs, duergar, and kobolds who live in Harad. Much like the men of the region, many face the same hardships; some even worse at the hands of slavers or the dasterd Merchant Lords.
Adventurers: Most Haradrim are poor, and many more are desperate for change or power. As a result, Haradrim adventurers are relatively common serving as mercenaries, pirates, or even assassins. For those seeking to turn over a new leaf, many find it is difficult to break the stereotype of Haradrim as bandits or blackguards; others embrace the role wholeheartedly.
For more information on the Haradrim, see their main article: Harad.
Ability Score Modifiers: Due to their hardscrabble lives in dangerous cities, most have learned to be quick on their feet and quick with their wits and weapons, but few have had an actual education. They gain +2 Dexterity, and +2 Charisma or +2 Strength, and -2 Intelligence.
Base Speed: Haradrim have a base speed of 30 feet.
Languages: Haradrim begin play speaking Romanoran Common. Haradrim with high Intelligence scores can choose from the following: Al-Andalusian elvish, Magnosi elvish, Mujmali Common, Romanoran orcish, Eastern kobold, and Haradrim duergar. See the Linguistics skill page for more information about these languages. See the Language in the Dragon's Domain page for more information about these languages.
Fortune Favors: The Haradrim often live their lives with riskier than most, but as the saying goes, fortune favors the bold! Haradrim gain a +1 ancestry bonus on all saving throws.
Big Talker: Haradrim are taught from an early age that confidence is cornerstone of success in cutthroat Harad. They gain a +2 bonus on Bluff checks.
Knows All the Good Spots: The Haradrim have a sixth sense for navigating cities, alleys, and streets, and learn quick. They gain a +2 bonus on Knowledge (local) checks.
Side-Hustle: Many Haradrim keep a competitive edge on their rivals, and to that end, many diversify their skill set. Haradrim characters receive Skill Focus as a bonus feat at 1st level.
Alley Sight: Many Haradrim are long descended from orcs, and the most successful of the Haradrim need acute night vision to navigate the dark streets of their cities and ports. As such, the Haradrim can see in the dark up to 60 feet.
Orc Blood: Haradrim count as both orcs (as well as any other chosen) for any effect related to ancestry.
In order to keep potential new ancestries balanced, I used a "race point" calculator in an effort to create equitable ancestries. For comparison, a non-variant human is 9 RP.
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Standard Ancestry Traits
Ability Score Modifiers: Due to their hardscrabble lives in dangerous cities, most have learned to be quick on their feet and quick with their wits and weapons, but few have had an actual education. They gain +2 Dexterity, and +2 Charisma or +2 Strength, and -2 Intelligence.
Base Speed: Haradrim have a base speed of 30 feet.
Languages: Haradrim begin play speaking Romanoran Common. Haradrim with high Intelligence scores can choose from the following: Al-Andalusian elvish, Magnosi elvish, Mujmali Common, Romanoran orcish, Eastern kobold, and Haradrim duergar. See the Linguistics skill page for more information about these languages. See the Language in the Dragon's Domain page for more information about these languages.
Defense Ancestry Traits
Fortune Favors: The Haradrim often live their lives with riskier than most, but as the saying goes, fortune favors the bold! Haradrim gain a +1 ancestry bonus on all saving throws.
Feat and Skill Ancestry Traits
Big Talker: Haradrim are taught from an early age that confidence is cornerstone of success in cutthroat Harad. They gain a +2 bonus on Bluff checks.
Knows All the Good Spots: The Haradrim have a sixth sense for navigating cities, alleys, and streets, and learn quick. They gain a +2 bonus on Knowledge (local) checks.
Side-Hustle: Many Haradrim keep a competitive edge on their rivals, and to that end, many diversify their skill set. Haradrim characters receive Skill Focus as a bonus feat at 1st level.
Senses Ancestry Traits
Alley Sight: Many Haradrim are long descended from orcs, and the most successful of the Haradrim need acute night vision to navigate the dark streets of their cities and ports. As such, the Haradrim can see in the dark up to 60 feet.
Other Ancestry Traits
Orc Blood: Haradrim count as both orcs (as well as any other chosen) for any effect related to ancestry.
RP Calculation
In order to keep potential new ancestries balanced, I used a "race point" calculator in an effort to create equitable ancestries. For comparison, a non-variant human is 9 RP.
- Standard Ancestry Traits: 0 RP
- Defense Ancestry Traits: 2 RP
- Feat and Skill Ancestry Traits: 6 RP
- Senses Ancestry Traits: 2 RP
- Total: 10 RP
See Also
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