BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Torch Units

This is the list of units which can be fielded in your battle against High Peak. Please refer to the Morgrad Torch Base page for more information on each of the factors of the units and their applicable scores.

Table of Contents

Torches

Name Prerequisite Health Accuracy Attack Magic Defense Saves Move Range Skill Description
Agent 3 4 F/3 0 E/4 E/4 2 2 Scout A scout in the service of the Torches.
Bearer 4 3 F/3 0 E/2 E/3 2 1 A soldier in the service of the Torches.
Luminary 2 3 0 M/2 E/3 E/3 2 1 Heal A mage in the service of the Torches.

Al-Andalus

Name Prerequisite Health Accuracy Attack Magic Defense Saves Move Range Skill Description
Missionary Al-Andalusian Chapel 4 0 0 M/2 E/4 E/4 3 1 Heal, Bless A mounted cleric of Mendos.
Paladin Al-Andalusian Chapel 4 4 0 M/2 E/3 E/3 1 1 A paladin in the service of Mendos.

Druids

Name Prerequisite Health Accuracy Attack Magic Defense Saves Move Range Skill Description
Preserver Druid Circle 4 3 0 M/3 E/3 E/4 2 1 Heal A druid practiced in healing.
Summoner Druid Circle 2 3 0 M/2 E/4 E/3 2 2 Summon A druid who summons nature to their aid.

Harad

Name Prerequisite Health Accuracy Attack Magic Defense Saves Move Range Skill Description
Hedge Mage Haradrim Trading Post 2 3 0 M/3 E/4 E/3 3 2 Sneak A renegade wizard who evades the law.
Mercenary Haradrim Trading Post 3 5 F/2 0 E/4 E/4 1 1 Intimidate Rough and tumble soldier of fortune.

Magnos

Name Prerequisite Health Accuracy Attack Magic Defense Saves Move Range Skill Description
Wizard Magnosi Tower 2 5 0 M/3 E/4 E/2 1 3 A wizard of Magnos who specializes in ranged combat.
Spellguard Magnosi Tower 3 3 F/3 M/3 E/3 E/3 1 1 A magical soldier capable with both steel and spell.

Rian

Name Prerequisite Health Accuracy Attack Magic Defense Saves Move Range Skill Description
Berserker Rianni Longhouse 5 2 F/2 0 E/3 E/4 3 1 A hearty and frenzied warrior.
Axe-Thrower Rianni Longhouse 3 4 F/3 0 E/3 E/3 2 2 A skilled thrower of axes.

Romanorum

Name Prerequisite Health Accuracy Attack Magic Defense Saves Move Range Skill Description
Ballista Romanoran Settlers 2 3 F 0 E/4 E/4 1 5 A contraption meant for shooting large bolts at foes.
Legionnaire Romanoran Settlers 3 3 F/3 0 E/3 E/3 2 1 Shield Wall A highly disciplined soldier trained for team combat.

S.L.Y.

Name Prerequisite Health Accuracy Attack Magic Defense Saves Move Range Skill Description
Assassin S.pecial L.eague of Y.east 2 3 F/2 0 E/4 E/3 1 1 Sneak, Backstab A SLY agent skilled in stealthy kill missions.
Trickster S.pecial L.eague of Y.east 2 4 0 M/3 E/3 E/3 2 1 Ambush A SLY agent who uses magic to set up ambushes.

Khazad-Mor

Name Prerequisite Health Accuracy Attack Magic Defense Saves Move Range Skill Description
Defender Dwarves of Khazad-Mor 4 1 F/3 0 E E/3 1 1 Shield Wall A heavily-armored and bulky dwarf.
Onager Dwarves of Khazad-Mor 2 3 F/2 0 E/3 E/3 1 2 Scatter Dwarven catapult to scatter debris on foes.

Morgrad

Name Prerequisite Health Accuracy Attack Magic Defense Saves Move Range Skill Description
Arbalist Morgrad 2 4 F/3 0 E/4 E/3 1 3 Scatter Soldiers trained to quickly fire their specialized crossbows.
Rider Morgrad 3 3 F/3 0 E/4 E/2 3 1 Charge Mounted soldiers of Morgrad.

Thule

Name Prerequisite Health Accuracy Attack Magic Defense Saves Move Range Skill Description
Raider Rian (Thule) 3 4 F/3 0 E/3 E/4 2 1 Scout Warrior trained in both battle and reading the land.
Shaman Rian (Thule) 2 2 0 M/4 E/3 E 1 3 Summon A seer who communes with the spirits of nature.

Tyre

 
Name Prerequisite Health Accuracy Attack Magic Defense Saves Move Range Skill Description
Dragonclaw Scales of the Dragon (Tyre) 3 3 F/3 0 E/2 E/4 1 1 Intimidate A battle-hardened warrior dressed in dragonscales.
Dragoneye Scales of the Dragon (Tyre) 2 3 0 M/3 E/4 E/3 2 3 Bless A magic archer blessed with the sight of dragons.

*E = Equipment score F = Fitness score M = Magic score

Player and Ally Units

  (Does not count towards Capacity)
Name Prerequisite Health Accuracy Attack Magic Defense Saves Move Range Skill Description
Drake 3 4 F/3 0 E/3 E/3 3 1 Charge, Summon (Shyalla) King of High Peak in exile.
Ea 4 2 F/3 0 E/2 E/2 2 1 Bless, Shield Wall A general of Khazad-Mor
Gregor 4 3 F/4 M/2 E/4 E/3 1 2 Summon (Archimedes), Heal Shaman of the Primordials.
Kaya 3 3 F/3 M/4 E/2 E/3 2 1 Charge, Shield Wall Torch Secretary
Rotund 4 4 F/3 0 E/3 E/3 2 1 Intimidate. Scatter Master of the Wandering Fist
Silvarin 3 5 0 M/3 E/4 E/3 2 2 Sneak, Heal Enigmatic agent of the Torches
Sir Ulrich 5 4 F/2 0 E/3 E/4 3 1 Charge, Intimidate Folk hero and prolific drinker
Zelt 2 4 F 0 E/4 E/2 2 1 Backstab, Sneak Assassin of S.L.Y.

*E = Equipment score F = Fitness score M = Magic score

Unit Skills

 
Name Effect
Ambush All units gain a surprise round before initiative is rolled. Doesn't stack with itself.
Backstab Gain +1 to hit and damage if you flank the target.
Bless Adjacent allies gain +1 to hit and damage. Doesn't stack with itself.
Charge Gain +1 to all stats if you've moved this turn until the start of your next turn.
Heal Restore up to (Magic) in HP to a target as a standard action. Can only be done twice.
Intimidate Make an attack against enemy (Training) to make adjacent foes flee as a standard action.
Scatter Make two attacks at once.
Scout You may start this and one other unit wherever you want on the map before initiative is rolled.
Shield Wall Adjacent allies get +1 to Defense and Saves. Doesn't stack with itself.
Sneak Moving through threatened squares don't invoke attacks of opportunity.
Summon Create a familiar with 1 in all stats as a standard action after the familiar moves independently. Can only be done twice.

See Also


Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!