Torch Units
This is the list of units which can be fielded in your battle against High Peak. Please refer to the Morgrad Torch Base page for more information on each of the factors of the units and their applicable scores.
*E = Equipment score F = Fitness score M = Magic score
*E = Equipment score F = Fitness score M = Magic score
Table of Contents |
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Torches
Name | Prerequisite | Health | Accuracy | Attack | Magic | Defense | Saves | Move | Range | Skill | Description |
---|---|---|---|---|---|---|---|---|---|---|---|
Agent | 3 | 4 | F/3 | 0 | E/4 | E/4 | 2 | 2 | Scout | A scout in the service of the Torches. | |
Bearer | 4 | 3 | F/3 | 0 | E/2 | E/3 | 2 | 1 | A soldier in the service of the Torches. | ||
Luminary | 2 | 3 | 0 | M/2 | E/3 | E/3 | 2 | 1 | Heal | A mage in the service of the Torches. |
Al-Andalus
Name | Prerequisite | Health | Accuracy | Attack | Magic | Defense | Saves | Move | Range | Skill | Description |
---|---|---|---|---|---|---|---|---|---|---|---|
Missionary | Al-Andalusian Chapel | 4 | 0 | 0 | M/2 | E/4 | E/4 | 3 | 1 | Heal, Bless | A mounted cleric of Mendos. |
Paladin | Al-Andalusian Chapel | 4 | 4 | 0 | M/2 | E/3 | E/3 | 1 | 1 | A paladin in the service of Mendos. |
Druids
Name | Prerequisite | Health | Accuracy | Attack | Magic | Defense | Saves | Move | Range | Skill | Description |
---|---|---|---|---|---|---|---|---|---|---|---|
Preserver | Druid Circle | 4 | 3 | 0 | M/3 | E/3 | E/4 | 2 | 1 | Heal | A druid practiced in healing. |
Summoner | Druid Circle | 2 | 3 | 0 | M/2 | E/4 | E/3 | 2 | 2 | Summon | A druid who summons nature to their aid. |
Harad
Name | Prerequisite | Health | Accuracy | Attack | Magic | Defense | Saves | Move | Range | Skill | Description |
---|---|---|---|---|---|---|---|---|---|---|---|
Hedge Mage | Haradrim Trading Post | 2 | 3 | 0 | M/3 | E/4 | E/3 | 3 | 2 | Sneak | A renegade wizard who evades the law. |
Mercenary | Haradrim Trading Post | 3 | 5 | F/2 | 0 | E/4 | E/4 | 1 | 1 | Intimidate | Rough and tumble soldier of fortune. |
Magnos
Name | Prerequisite | Health | Accuracy | Attack | Magic | Defense | Saves | Move | Range | Skill | Description |
---|---|---|---|---|---|---|---|---|---|---|---|
Wizard | Magnosi Tower | 2 | 5 | 0 | M/3 | E/4 | E/2 | 1 | 3 | A wizard of Magnos who specializes in ranged combat. | |
Spellguard | Magnosi Tower | 3 | 3 | F/3 | M/3 | E/3 | E/3 | 1 | 1 | A magical soldier capable with both steel and spell. |
Rian
Name | Prerequisite | Health | Accuracy | Attack | Magic | Defense | Saves | Move | Range | Skill | Description |
---|---|---|---|---|---|---|---|---|---|---|---|
Berserker | Rianni Longhouse | 5 | 2 | F/2 | 0 | E/3 | E/4 | 3 | 1 | A hearty and frenzied warrior. | |
Axe-Thrower | Rianni Longhouse | 3 | 4 | F/3 | 0 | E/3 | E/3 | 2 | 2 | A skilled thrower of axes. |
Romanorum
Name | Prerequisite | Health | Accuracy | Attack | Magic | Defense | Saves | Move | Range | Skill | Description |
---|---|---|---|---|---|---|---|---|---|---|---|
Ballista | Romanoran Settlers | 2 | 3 | F | 0 | E/4 | E/4 | 1 | 5 | A contraption meant for shooting large bolts at foes. | |
Legionnaire | Romanoran Settlers | 3 | 3 | F/3 | 0 | E/3 | E/3 | 2 | 1 | Shield Wall | A highly disciplined soldier trained for team combat. |
S.L.Y.
Name | Prerequisite | Health | Accuracy | Attack | Magic | Defense | Saves | Move | Range | Skill | Description |
---|---|---|---|---|---|---|---|---|---|---|---|
Assassin | S.pecial L.eague of Y.east | 2 | 3 | F/2 | 0 | E/4 | E/3 | 1 | 1 | Sneak, Backstab | A SLY agent skilled in stealthy kill missions. |
Trickster | S.pecial L.eague of Y.east | 2 | 4 | 0 | M/3 | E/3 | E/3 | 2 | 1 | Ambush | A SLY agent who uses magic to set up ambushes. |
Khazad-Mor
Name | Prerequisite | Health | Accuracy | Attack | Magic | Defense | Saves | Move | Range | Skill | Description |
---|---|---|---|---|---|---|---|---|---|---|---|
Defender | Dwarves of Khazad-Mor | 4 | 1 | F/3 | 0 | E | E/3 | 1 | 1 | Shield Wall | A heavily-armored and bulky dwarf. |
Onager | Dwarves of Khazad-Mor | 2 | 3 | F/2 | 0 | E/3 | E/3 | 1 | 2 | Scatter | Dwarven catapult to scatter debris on foes. |
Morgrad
Name | Prerequisite | Health | Accuracy | Attack | Magic | Defense | Saves | Move | Range | Skill | Description |
---|---|---|---|---|---|---|---|---|---|---|---|
Arbalist | Morgrad | 2 | 4 | F/3 | 0 | E/4 | E/3 | 1 | 3 | Scatter | Soldiers trained to quickly fire their specialized crossbows. |
Rider | Morgrad | 3 | 3 | F/3 | 0 | E/4 | E/2 | 3 | 1 | Charge | Mounted soldiers of Morgrad. |
Thule
Name | Prerequisite | Health | Accuracy | Attack | Magic | Defense | Saves | Move | Range | Skill | Description |
---|---|---|---|---|---|---|---|---|---|---|---|
Raider | Rian (Thule) | 3 | 4 | F/3 | 0 | E/3 | E/4 | 2 | 1 | Scout | Warrior trained in both battle and reading the land. |
Shaman | Rian (Thule) | 2 | 2 | 0 | M/4 | E/3 | E | 1 | 3 | Summon | A seer who communes with the spirits of nature. |
Tyre
Name | Prerequisite | Health | Accuracy | Attack | Magic | Defense | Saves | Move | Range | Skill | Description |
---|---|---|---|---|---|---|---|---|---|---|---|
Dragonclaw | Scales of the Dragon (Tyre) | 3 | 3 | F/3 | 0 | E/2 | E/4 | 1 | 1 | Intimidate | A battle-hardened warrior dressed in dragonscales. |
Dragoneye | Scales of the Dragon (Tyre) | 2 | 3 | 0 | M/3 | E/4 | E/3 | 2 | 3 | Bless | A magic archer blessed with the sight of dragons. |
*E = Equipment score F = Fitness score M = Magic score
Player and Ally Units
(Does not count towards Capacity)Name | Prerequisite | Health | Accuracy | Attack | Magic | Defense | Saves | Move | Range | Skill | Description |
---|---|---|---|---|---|---|---|---|---|---|---|
Drake | 3 | 4 | F/3 | 0 | E/3 | E/3 | 3 | 1 | Charge, Summon (Shyalla) | King of High Peak in exile. | |
Ea | 4 | 2 | F/3 | 0 | E/2 | E/2 | 2 | 1 | Bless, Shield Wall | A general of Khazad-Mor | |
Gregor | 4 | 3 | F/4 | M/2 | E/4 | E/3 | 1 | 2 | Summon (Archimedes), Heal | Shaman of the Primordials. | |
Kaya | 3 | 3 | F/3 | M/4 | E/2 | E/3 | 2 | 1 | Charge, Shield Wall | Torch Secretary | |
Rotund | 4 | 4 | F/3 | 0 | E/3 | E/3 | 2 | 1 | Intimidate. Scatter | Master of the Wandering Fist | |
Silvarin | 3 | 5 | 0 | M/3 | E/4 | E/3 | 2 | 2 | Sneak, Heal | Enigmatic agent of the Torches | |
Sir Ulrich | 5 | 4 | F/2 | 0 | E/3 | E/4 | 3 | 1 | Charge, Intimidate | Folk hero and prolific drinker | |
Zelt | 2 | 4 | F | 0 | E/4 | E/2 | 2 | 1 | Backstab, Sneak | Assassin of S.L.Y. |
*E = Equipment score F = Fitness score M = Magic score
Unit Skills
Name | Effect |
---|---|
Ambush | All units gain a surprise round before initiative is rolled. Doesn't stack with itself. |
Backstab | Gain +1 to hit and damage if you flank the target. |
Bless | Adjacent allies gain +1 to hit and damage. Doesn't stack with itself. |
Charge | Gain +1 to all stats if you've moved this turn until the start of your next turn. |
Heal | Restore up to (Magic) in HP to a target as a standard action. Can only be done twice. |
Intimidate | Make an attack against enemy (Training) to make adjacent foes flee as a standard action. |
Scatter | Make two attacks at once. |
Scout | You may start this and one other unit wherever you want on the map before initiative is rolled. |
Shield Wall | Adjacent allies get +1 to Defense and Saves. Doesn't stack with itself. |
Sneak | Moving through threatened squares don't invoke attacks of opportunity. |
Summon | Create a familiar with 1 in all stats as a standard action after the familiar moves independently. Can only be done twice. |
See Also
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