Anhruul Sea
Home of the Sun
And at the edge of the world, beyond where Anhruul sleeps, lays the house of Deïmon the Bright.
The Anhruul Sea is a vast expanse of water which lines the Danatelian Lands. The Danatelians believe they came from the Anhruul Sea eons ago, after being chased out of the Sea of Dusk for disobeying their gods. The Danatelians have since lost their affinity for the open water, though they still make common use of the sea for trade, and it is present within many of their stories.
Trade
Naturally, having so many valuables sailing freely across the open sea have seduced more than one into a life of crime. Small rocky islands have become the favourite homes of outlaws and pirates, who hide and wait for a ship full of cargo to pounce and seize its goods, so they may turn a profit for themselves.
Further up north, along the coast of the Lands of the Wind, navigation is almost impossible due to the strong winds pushing the boats away from the coast. A few navigators have taken the time to travel along the nothern coast from a distance, in hopes of spotting cities or finding a passage through the roaring winds. But no cities have been seen, and so far the numerous attempts to reach the coast have been been met with little success.
Ruins and Monsters
Baseikan ruins lay deep beneath the water, such as the Ruins of Chrysos. These once great cities, now destroyed, hold secrets and treasures many wish to acquire- but among them lies danger, and too much time spent near one of them will drive any sailor to madness.
"Now, young sailors, a final piece of wisdom. You catch the faintest sound of a bell or siren while we are out at sea, you do two things, and these two things only. You plug your ears, and you run to me."
Islands
Principality of Bajou: Once an ancient colony of the Danatelian Lands, the Principality claimed its independence after the Revolution of Da'Gan in -517 I.A. For a long time citizens of the Principality would avoid Danatelian ships on open water, but in the last 50 years or so trade between the two nations has become more common.
Khipri: The farthest island known to the Danatelians. Its inhabitants are said to herd sheep, and to live in small villages- yet, whenever a Danatelian ship reaches their shore, they are always welcomed by gifts of gold and silver.
Pirate lairs: Many smaller rocky islands, once the home of simple fishers, have since become prolific lairs for pirates, criminals and outcasts alike. In Danatelian cities, many legends are told of burried treasure and mysterious islands.
Good first article for summer camp, it got some interesting lore in it! From creatures to gods that all lurk in the shadows. Starting to read your article, I chuckled a bit when I read "near the main land". Firstly would it not be "mainland"(?) and secondly in my opinion the start to "trade routes" is oddly phrased. What exactly are you meaning by the first paragraph? Because the sea itself is always near land, what exact land do you mean? The major trade hubs? Settlements?
You are welcome to explore Nimenra, a world in conflict between Humans and Demons.
My summer camp articles and half-finished pledge document: Summer Camp 2022
Thank you for your comment- I did a few changes based on your feedback, should be better now.
Good! now it sounds much better! I am glad to be of help to you.
You are welcome to explore Nimenra, a world in conflict between Humans and Demons.
My summer camp articles and half-finished pledge document: Summer Camp 2022