Hammer of Bahamut

Crafted for Dergan the Hero         Dormant:  
  • The Hammer of Bahamut is a +1 weapon
  • It creates bright light within 10 feet, and dim light within 30 feet.
  • Once per day, you may choose either Brass (Fire), Bronze (Lighting), Copper (Acid), Gold (Fire), or Silver (Cold) . You gain resistance to the corresponding damage type, as the hammer changes color.
Awakened:  
  • The Hammer of Bahamut is a +2 weapon
  • The first time you attack with the hammer on each of your turns, you can transfer some or all of the hammer’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the hammer to gain a bonus to AC from it.
  • It creates bright light within 10 feet, and dim light within 30 feet.
  • Once per day, you may choose either Brass (Fire), Bronze (Lighting), Copper (Acid), Gold (Fire), or Silver (Cold) . You gain resistance to the corresponding damage type, as the hammer changes color. Your weapon now also deals 1d4 of the chosen dragon type as well.
  • Once per day you may cast Sanctuary (DC 15) with the weapon as an action.
Exalted:
  • The Hammer of Bahamut is a +3 weapon
  • The first time you attack with the hammer on each of your turns, you can transfer some or all of the hammer’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the hammer to gain a bonus to AC from it.
  • It creates bright light within 10 feet, and dim light within 30 feet.
  • Once per day, you may choose either Brass (Fire), Bronze (Lighting), Copper (Acid), Gold (Fire), or Silver (Cold) . Any allies within 10 feet of you gain resistance to the corresponding damage type, as the hammer changes color. Your weapon now also deals 1d4 of the chosen dragon type as well.
  • Once per day you may cast Sanctuary (DC 15) with the weapon as an action.
  • As an action, you can sprout draconic leathery wings. For one hour you gain a flight speed equal to your walking speed. 
Item type
Magical