Devil's Impulse

A poison made for its appealing appearance irresistibly. Originally crafted to entice lesser intelligent creatures to Consume it as to render them paralyzed. Those administering the poison would be standing by in order to dispatch them quickly. Usually created in mass quantities and produced for large meals and to be mixed with food and drink. Usually made from unknown substances found in Avernus.   The target must succeed on a DC 17 Con Save or becomes paralyzed until lesser restoration is cast on the victim. If lesser restoration is cast within 4 hours of drinking the poison, the target must make a DC 15 Wis Save or will become dependent on the poison and must find more or suffers 1d12 psychic damage every day without ingesting the poison. This cycle can only be broken by casting greater restoration on the target and then all effects are removed.     Type: Ingested
Item type
Compound
Rarity
Rare
Base Price
750 GP / Dose

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