Legionary's Lament
A recipe initially devised by the Twenty-eighth Lord Commander of Ameriel Kingdom , this toxin is usually mixed with other uncolored, odorless liquids -- such as water. Although there is no known lethal dose, it remains a potent and well-known tool in the repertoires of saboteurs and military spies everywhere due to its extremely low minimum effective dose. Deviously designed by the Lord Commander specifically not to kill its victims, he instead intended to halt the advance of a superior army into Ameriel Kingdom capital region by bringing its provisioning needs into crisis.
DC 14 Con save is taken four hours after imbibing a fluid mixed with Legionary's Lament. Characters succeeding suffer a stomachache with minor mechanical effect at GM's discretion. Characters failing are affected and will, over the next twelve hours, become at once increasingly irritable and increasingly lethargic. This tendency will coincide with an enormous increase in appetite and somewhat lesser increase in metabolism. Affected characters, as may be surmised, are ultimately detrimental to groups or societies that they are members of for 48-60 hours after symptoms reach full pitch, as they are nearly Constantly either arguing, squabbling, complaining, eating, sleeping, defecating, or resting. Perhaps the most important mechanical effect, though, is that affected characters must Consume triple rations of food and water or feel that they are starving (and to some extent they are), with all the usual effects.
Type: Ingested
Item type
Compound
Current Location
Current Holder
Rarity
Very Rare
Base Price
10,000 GP / Dose
Raw materials & Components
Ingredients: black pearl (powdered), drake spleen (cured), leather from a boot that has seen 20 years' campaigning, and tears of laughter.
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