Slight Discomfort
Developed by the cursed Wizard Pal'zerus, whose luck was always decided by a coin toss, he stumbled upon a secret recipe to create a distracting poison that would render opponents in battle unable to concentrate. Made from mosquito saliva, poison ivy, rose hip, ground feathers of a Griffon and strained through the roughest sheep wool, Slight Discomfort was made as a nonviolent way to help turn the tide of battle. Slight Discomfort was adopted by many city guard garrisons as a way to help disperse gathering delinquent crowds as well as break up riots in progress.
One dose of Slight Discomfort can be thrown to cause a 10ft burst that affects all creatures caught within the effect. (Additional doses added increase the radius by 5ft for a maximum of 25ft) A creature caught in the effect must succeed at a DC 18 Constitution saving throw or become affected by Slight Discomfort. While under the effects of Slight Discomfort, creatures begin to notice an itching sensation in their palms, or what may Constitute their palms
Effects: Every attack made by the creature is at a disadvantage as they become too focused on the desire to scratch the Itch.
Save: In order to not be at a disadvantage, a creature must make a DC 7 Will Saving throw to overcome the desire to scratch. In doing so, they are not affected by the Slight Discomfort. The save must be made every round and increases by 1 for every successful save made. If a creature spend their action to scratch the itch however, the DC resets back to 7 and the affected creature does not have to make another saving throw for 1d4+1 rounds. Slight Discomfort runs its course after 5 minutes, but a DC 15 Constitution saving throw can be made every minute to end the effect early.
Type: Inhaled
Item type
Compound
Rarity
Uncommon
Base Price
350 GP / Dose
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