Wanderer's Fate
Partially named after the plant it is harvested from, Wanderer's Fate is drawn from the shoots of Wanderlust, a stout and clover-like plant. It's historically used as a deterrent for vermin, but applications on larger creatures should not be ignored.
Once Ingested, the Consumer must make a DC 15 Con save. If failed, the Consumer takes a -3 penalty to Wis and Cha rolls. In addition, the Consumer begins to lose their sense of direction; any time they wish to navigate somewhere alone or unaided, the target must succeed on a DC 17 investigation check, or become lost. These effects last for 1d10-Con mod hours (Minimum 1 hour).
Type: Ingested
Item type
Compound
Rarity
Common
Base Price
10 GP / Dose
Comments