White Tincture
This poison is made from refined stinkcap mushrooms, and is a favorite of assassination method for adventurers. Their rations will be laced with this so the adventurer is far away from help, left to die a slow, painful death. While the materials are common enough, the time and skill needed to make a single dose (ten day and DC 15 Nature or Survival check) is what effects the price.
Those subjected to this poison must succeed on a DC 18 CON saving throw or take 2d10 poison damage and become poisoned. The poisoned creature must repeat this saving throw every hour, taking 2d10 poison damage on a failed save. Until this poison ends, the poison deals can't be healed by any means. After four successful saving throws, the effects end and the creature can heal normally.
Type: Ingested
Item type
Compound
Manufacturer
Owning Organization
Rarity
Rare
Base Price
1,000 GP / Dose
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