Shinobi Blacksmith

Purpose / Function

Craft equipment for the Shinobi

Valuables

Ninja:
Blowgun (1 piercing damage, can add poison darts) - 8 Koku (80gp)
Fluteknife (1d4 piercing damage.) - 3 Koku (30gp)
Kagi-nawa (2d4 slashing damage.) - 9 Koku (90gp)
Kamayari (1d10 piercing damage.) - 20 Koku (200gp)
Kusarigama (1d6 slashing and 1d6 bludgeoning damage.) - 50 Koku (500gp)
Manrikikusari (2d4 bludgeoning damage.) - 60 Koku (600gp)
Ninja-to (1d6 slashing damage, crit on 19 or 20.) - 50 Koku (500gp)
Shinobi-shuko / Shinobi-ashuko (2d6 slashing damage.) - 20 Koku (200gp)
Shuriken (See dart) - 2 Koku (20gp)
Kunai (See hand axe) - 5 Koku (50gp)
  Simple:
Jitte - 25 Koku (250gp)
Kama - 35 Koku (350gp)
Nunchaku - 30 Koku (300gp)
Sai - 25 Koku (250gp)
Shobo - 50 Koku (500gp)
Tanto - 30 Koku (300gp)
Jo - 1 Koku (10gp)
Tonfa - 5 Koku (50gp)
Bo - 1.5 Koku (15gp)
  Martial:
Parangu - 10 Koku (100gp)
Tessen - 120 Koku (1200gp)
Machi-kanshisha pipe - 200 Koku (2000gp)
Type
Craftsman, Blacksmith / Smithy
Owner
Characters in Location