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Flokadalr

3200 P, 625 PA, 40m
 
A pine marten, symbolizing the nearby forest and the settlement's reliance on the timber industry. Pine martens are known for their speed and agility, traits that could represent Flokadalr's ability to quickly adapt to changing market conditions and competition.  

Emblem summary

-84°W , 31°N   3200 P, 625 PA, 40 M   Key words:   Climate: The settlement is in the middle inland large open flatland, with a large forest a days travel to the west and a large salt march a days travel to the east   Info: Flokadalr is a 120-year-old settlement in the southern White Houses, a nordic confederacy. Home to 3200 people, it worships Haelen, the Nordic god of commerce and trade. Located on a major land trade route, Flokadalr has a council-led political structure, a small standing military, and local policing.   Social Life: Flokadalr is a bustling city with a vibrant social scene. The city is known for its lively marketplaces, where people from all over the region come to buy and sell goods. The locals are friendly and welcoming, and they enjoy gathering at the local taverns and inns to share stories, food, and drink. Festivals and celebrations are common, and the city hosts a number of annual events, including a harvest festival in the fall and a summer solstice celebration.   Political Structure: The city of Flokadalr is a self-governing city-state, with each family that founded the settlement having a say in the city's affairs. They elect a council of elders to govern the city, and this council is responsible for making decisions on matters such as trade, defense, and law and order. The council is led by a Jarl, who is chosen from among the founding families.   Economy and Commerce: Flokadalr is strategically located in the heart of the largest land trade route to the south, making it a major hub for commerce and trade. The city is known for its high-quality goods, including furs, timber, and precious metals. The local craftsmen are highly skilled, and their products are in demand throughout the region. The city's bustling markets are a testament to its thriving economy, and merchants and traders from all over come to do business here.   Religion and Rituals: The people of Flokadalr primarily worship Haelen, the god of commerce, wealth, and prosperity. His temple is located in the center of the city, and it is a popular place for merchants and traders to seek his blessings before embarking on business ventures. The city also has shrines dedicated to other Norse gods, such as Thor and Odin, and these are used for various religious and cultural rituals throughout the year.   Military and Policing: Flokadalr has a well-trained and well-equipped militia, made up of able-bodied men and women from the city. They are responsible for defending the city from external threats and maintaining law and order within the city. The city also has a small force of guards who patrol the streets and maintain order.   Key Characters: Some of the key characters in Flokadalr include:   Jarl Olafsson: The current leader of the council of elders, and the most influential person in the city.   Greta Svensdottir: The owner of the most successful trading company in the city, and one of the wealthiest people in the region.   Erik Bjornsson: The captain of the city's militia, and a skilled warrior who has defended the city from numerous external threats.   Key Buildings: Some of the key buildings in Flokadalr include:   The Temple of Haelen: The most important religious site in the city, where merchants and traders come to seek blessings before embarking on business ventures.   The Council Hall: The center of the city's government, where the council of elders meets to make decisions on matters of trade, defense, and law and order.   The Marketplaces: The heart of the city's economy, where merchants and traders from all over come to buy and sell goods.   The Salt Warehouse: A large warehouse near the city's salt marshes, where salt is stored and distributed to the rest of the region.   The Barracks: The training ground for the city's militia, and the place where they are stationed when not on duty.

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