This article list the Home rules often used by creator Eonigg.
New character level
If a player in a campaign losses a character to death, the next character he will play into the story will be 1 level below the average level of the other character in the campaign.
Adventuring day
Before the adventures can take a long rest, it should make sense in the story that the party would be able to, such as after a full day. This is to avoid players senslessly resting after every semi-hard encounter. Alternatively follow the rule "The Adventuring Day" on pg. 84 of DMG.
<0 consequences
To avoid having no consequences for reaching the state of dying;
When you reach below 0 hitpoint the player should immediately roll his first death save
If a character is brought back from 0 hitpoints, that character suffers 1 point of exhaustion.
Potion drinking
To drink a potion, it cost a bonus action, not a full action.
Open initiative
To accelerate gameplay, the DM can choose to run combat in open initiative. Here no initiative is rolled and everyone has the option of jumping in with what they would want their character to do, and the DM will narrate the consequences and order of events.
Skill challenge
To accelerate gameplay, the DM can choose to run a senario af a skill challenge. Here the DM meantions a max odd number of chances the players have to succed a senario. The players will then use their characters proficiency to figure out ways to help the party succeed, roll the check, and the DM will mark and narrate if it was a success or not. The senario is won if the majoity of chances end in a success.
Tick trap rule
When players are exploring they might encounter a trap, here the DM will say tick, indicating a trap has been triggered. The players then have a slip second to yell out what they do to prevent damage from the trap e.g. I jump prone on the floor. Depended on what the players might decide to do they cound gain Advantage or Disadvantage on the save against the trap.
Other rules
Max 3 concentration checks after an enemy attack
When you've used all your spell slots you can use the spell slots again but will gain levels of exhaustion e.g. if you want to cast a invisibility (2nd level spell) you will take 2 points of exhaustion.
When rolling for HP at level up time, if PC's roll a 1 on their hit die, they are allowed 1 reroll.
Is a player is stabilized, after one hour if the player has hit dice available, they can use them as though they had a short rest.
Resurrection rules; CRITICAL ROLE’S RESURRECTION RULES
If more than one player wants to roll for something, they either choose just one to roll or it becomes a group check (or one rolls and one gives help).
To avoid direct dangerous influence to a player in an RPG heavy game remember to use TTRPG Safety Tools. For more info check out this beakdown; Safety Tools
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