3200 p, 728 PA, 260m
coat of arms features a snowy owl, with its pure white feathers and striking yellow eyes. This owl is also well-suited to the climate of Kjarra, where it can blend in with the snowy landscape and hunt for prey. The snowy owl symbolizes the settlement's connection to the natural world and their respect for the creatures that share their environment
Emblem summary
87°W , 32.5°N
3200 P, 728 PA, 260 M
Key words: Eagle, rise, power
Climate: surrounded by a great forest, but close to lakes and rivers
Info: Kjarra is a mining settlement located in a valley of mountains in the southwestern part of the White Houses, inhabited by humans, goliaths, and giants. The settlement is governed by a council of elders, with the founding family holding great influence. Kjarra's economy is based on mining and metalworking, with skilled craftsmen producing weapons, armor, and other goods for trade. The settlement's primary god of worship is Uller, with other gods such as Skadi and Jotun also being worshipped. Kjarra's military consists of a small standing army of trained warriors who ride giant eagles into battle, while the settlement is also policed by a group of local guards. Key characters in Kjarra include Ragnar Icebeard, the current head of the founding family, and Helga Stonefist, a skilled warrior and member of the council of elders. Important buildings in Kjarra include the Temple of Uller, the Forge, and the Great Hall.
Social Life:
Kjarra is a close-knit community, with a strong emphasis on loyalty and honor. The settlement is populated by a mix of humans, goliaths, and giants. The people of Kjarra are known for their love of physical challenges and competition, and it is common for them to engage in wrestling and other contests to prove their strength and skill. There is also a deep reverence for the natural world, and many of the settlement's rituals and traditions are centered around the land and the creatures that inhabit it.
Political Structure:
Kjarra is governed by a council of elders, made up of representatives from each of the major families in the settlement. The council meets regularly to discuss issues affecting the community and make decisions on behalf of the people. While the council has significant power, the founding family of Kjarra holds great influence, and their opinions are often taken into account when important decisions are made.
Economic and Commerce:
Kjarra's economy is based primarily on mining and metalworking, with the mountains surrounding the settlement containing rich veins of precious metals and gems. The settlement is home to skilled craftsmen who produce weapons, armor, and other goods from these materials, which are traded with other settlements in the White Houses and beyond. There is also a significant trade in food and other necessities, as Kjarra's remote location makes it difficult to produce everything it needs.
Nordic Gods:
Kjarra's founding family has chosen the god Uller as their primary deity, and his temple is located in the center of the settlement. Other gods worshipped in Kjarra include Skadi, the goddess of winter and the hunt, and Jotun, the god of giants. There are several smaller shrines and altars throughout the settlement dedicated to these and other gods, and regular rituals are held to honor them.
Military and Policing:
Kjarra's military consists of a small standing army of trained warriors, who ride giant eagles into battle. The army is primarily used for defensive purposes, protecting the settlement and its surrounding lands from outside threats. The settlement is also policed by a group of local guards, who maintain order and enforce the laws of the settlement. The guards are well-respected members of the community, and are often called upon to mediate disputes between citizens.
Key Characters:
Ragnar Icebeard: The current head of the founding family of Kjarra, and the de facto leader of the settlement. Ragnar is a strong and charismatic leader, respected by his peers and feared by his enemies. He is deeply religious, and spends much of his time in prayer and meditation.
Helga Stonefist: A skilled warrior and member of the council of elders. Helga is known for her quick thinking and strategic mind, and is often called upon to lead Kjarra's military campaigns. Despite her gruff exterior, she cares deeply for her people and will do whatever it takes to protect them.
Thorgar Ironhand: The captain of Kjarra's army, and a fierce warrior. Thorgar is a quiet man, but his skill with a blade and his unwavering loyalty to Kjarra are well-known throughout the settlement.
Key Buildings:
Temple of Uller: The central place of worship in Kjarra, dedicated to the god Uller. The temple is a large stone structure, with high walls and a peaked roof that resembles a mountain peak.
The Forge: Kjarra's main metalworking facility, where skilled craftsmen create weapons, armor, and other goods from the metals and gems mined from the surrounding mountains.
The Great Hall: The main gathering place in Kjarra, where feasts, celebrations,
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