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Kingdom of Endarion

WIP   ((COPIED FROM DISCORD))   (Real-world analog(s): Switzerland, Teutonic / Medieval Germanic States) Endarion is a land of sweeping gentle green hills and open prairies, all surrounded and dominated by a grand natural defense, nigh impenetrable snow-peaked mountain ranges. Crystalline glacial lakes, fields of wildflowers, somber fog-laden valleys, and craggy cliffs leading down to a deep blue ocean give this place an unreal, almost story-book quality, as though you’ve slipped into a dreamland of absurd natural beauty.   And surrounded by all this beauty stand chivalric knights, their proud steeds, and towering white-stoned castles surrounded by moats of water and their standards flapping in the wind. This land may not stand among the greater national powers of this world, but it remains as one of the most capable nations in Arethel thanks to its longstanding warrior traditions and natural protections.   With the recent passing of the previous King of Endarrion, the throne however sits empty, though the nation is not leaderless. The Royal Family, though bereft of both King and Queen, had a single child who has yet to take up the crown as age prevents it--the Princess Luna d’Escrea. Until she has come of age, she must bow her head in study to become a fitting ruler for the realm, and so until such time as that, a council of elders has been handed the rights of leadership.   Endarion is a largely feudal nation with deep ties in warrior tradition. Long years of civil war have finally put in-fighting to a rest, especially once multiple Saelgardian invasions forced their focus away from each other and out to an external threat.   This realm is also one where human dominance has been staved off by a thriving co-existence between Elves and Man--unlike its larger northern neighbors in Flamelle and Castinis who are largely human-dominant.
Controlled Territories

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