BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Halfhill

Halfhill, or to the natives Blathada, is the small halfling dominated region bordered almost entirely by water, or void. This isolated culture has had little contact with the outside world besides the small amount of interaction they've had with Levin, the people of the Heraldwood, and the even smaller amount they've had with Winterlan. The Blathans (or Halfolk) are some of the kindest and gentle people you'll meet. They exist as one large family, with large communities built on codependency. The people of Halfhill hardly use money for more then optional expenses, where things like food, shelter, water, medicine, and so on are all simply expected of ones community. It's common sense to the Halfolk that everybody's right to live should be protected.   The rolling hills of Blathada rise upwards to the west, with plentiful fields of food, orchards, and collections of livestock in such bounty that it could keep three Halfhill's fed for a year off of one harvest alone. The excess food they make is sent to the south east and given to couriers who take it across the Sahin Desert, or shipped across Lake Young, and brought into the lands of Levin and Winterlan to trade for minerals, metals, and medicines that simply aren't feasible to make in Blathada.  

Culture

The people of Halfhill are kind people, overwhelmingly so. This isolated and peaceful nation love their food, family, and community.
Type
Geopolitical, State
Alternative Names
Blathadan
Demonym
Halfolk (Blathan)
Neighboring Nations

Housing Mechanics

Demand: Low
Land Quality: Poor - Wealthy
Possible Docks: Air, Planar, Water
Special Rules: The lands in Halfhill are more fertile than that of most of the world. When rolling for your generated ingredient points with a Garden upgrade you may roll an additional d10.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!