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Axe of Hurricanes

You can use an action to create a powerful whirlwind around you by swinging this magic weapon. Make a melee attack with the axe against each creature within 5 feet of you (other than yourself), with a separate attack roll for reach target. Immediately after the attacks, each creature within 15 feet of you (other than you) must also make a DC 13 Strength saving throw. On a failed save, a creature takes 1d8 bludgeoning damage. It takes a second 1d8 bludgeoning damage if it's within 10 feet of you, and a third 1d8 if it's within 5 feet. If the creature is Medium or smaller, it's also thrown up to 10 feet away from you. On a success, a creature takes half as much bludgeoning damage and isn't thrown.   Once this property of the axe has been used, it can't be used again until the next dawn.
Tipo de objeto
Weapon, Melee
Rareza
Weapon (any axe), uncommon

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