Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Weighted Strikes: Replaces Iron Fist. Unarmed and Monk weapons do +2 damage.
Warforged Resistances: You have advantage on saving throws against being poisoned and resistance to poison damage. You are immune to disease. You don't need to eat, drink, or breathe. You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest. Magic can't put you to sleep.
Sentry's Rest: When you take a long rest, you must spend at least six hours of it in an inactive, motionless state, rather than sleeping. In this state you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.
Integrated Protection: Ford has a Heavy Plating Chassis of which his chains are part of the protection. When these chains are out, he suffers -2 AC. Otherwise his AC is 16 + proficiency bonus and a disadvantage on Stealth checks.
Martial Arts: When you use the Attack action with an Unarmed Strike or a monk weapon on Your Turn, you can make one Unarmed Strike as a Bonus Action. When you use the Attack action with weighted chains, you can replace the bonus action with a grapple check Large creatures requires 2 bonus actions.
Psy Core Resonator: While within 1 mile of the ship, Ford can use an action to resonate his very energy to match the frequency of the Palaemon. By doing so Ford flies towards the bottom of the Palaemon and remains there until someone retrieves him. If the resonator on the Palaemon isn't activated then Ford stays stationary. While resonating, Ford is can not move anything below his neck and gains blind sense within a 60 foot cone in front of him as the vibration of the resonator grant him echolocation. Attracts certain object and repels others.
Features & Traits
Comments