City-States of Galatia

Part of the Beveritan League and geographically isolated from the rest of the confederation, the Galitian reside in the Mountain region of the southern side of the Tarhcan Peninsula.   This natural isolation has made them wary and suspicious of outside influence, making it hard for foreigner to be trusted by the local populace. On the other hand, it made them natural survivors, striving in one on one situations and combat.   Born and raised on the difficult terrain of the mountain region, these sturdy characters are prodigious when it comes to live and fight in mountainous terrain.   The tribe of Galatia is governed through a War Council of three men. Each the ruler of the three main hilltop citadels of Arrotrebae, Albion and Lemavi.   Known for their sturdy and resistant frames, the galatian make good foot soldiers and they shout the name of their patron deity, Bandua, the God of War, while charging their enemies.   Known for their strong ovine culture, of which they use it for food and textiles, the Galatian are experts in breeding robust rams. these big ovines are strong enough to carry a man on it's back, and some soldiers even use them has charge cavalry.   Due to their oral traditions, most of the population is illiterate.  

Main Hub

Albion

  Located at the southern peak of the Tarcahn mountain range, the city of Albion serves as the central government for the Galatian City-States. It's a city difficult to navigate, with streets built on slopes and inclines.   The natural terrain already detracts most outside forces from even thinking of trying to take the city. while the city's innards are made of dirt road streets that zigzag up and down the mountains.   Since the Galatians prize their ovine culture, most of the people actually work outside of the city walls, on the vast fields that surround city. Besides the ram herds that make most of the surroundings, several dairy farms, butcheries and fulling Mills are spread outside the city walls as well, it's finished goods then supplied to the city for local (or international) trade.   Albion is where the seat of power is and the main hall where the war council takes place and discuss politics. The main hall is a wide wooden building, beautifully decorated with motifs. It's vicinity is surrounded by jagged stone pillars that stand against the test of time and weather.

Galatian Traits

 

Mountain Warfare

+1 to Initiative rolls and dodge AC in Mountain (and Hills) terrain. This bonuses increase by 1 every 5 levels.

 

Strong Infantry

While on foot, get +1 to Attack rolls. This bonus increases by 1 every 5 levels.

 

Isolated and Hard to Trust

Characters with this trait get +1 to Will saves and Sense Motive checks. This bonus increases by 1 every 6 levels.

 

Individual Fighters

+1 To Damage rolls and +1 to dodge AC while fighting alone. A companion doesn't count for this. This bonus increases by 1 every 5 levels.

 

Trained War Rams

  • Ram animal companions get the advanced simple template.

  • Wildshapers in Ram form get +2 to their Natural Armor and +2 to Damage Rolls on a charge. This bonus increases by 1 every 5 levels.

 

Skilled Herders

+1 to profession (herder) skill checks. This bonus increases by 1 every 5 levels. Whenever this skill is used to get a week worth of money, add half more of the result to the total.

 

Worshippers of Bandua

+1 to the Spells DC check for Clerics, Warpriests, Inquisitors and Paladins of Bandua. This bonus increases by 1 every 5 levels.

 

Oral Traditions

Characters with this trait begin play unable to read or write and must spend 2 skill points to be able to do so.

Type
Geopolitical, City-state