Empire of Indraprastha (In-druh-pras-thuh)

The western side of Radhaputni is known as the Indra Peninsula. It is a landscape mixing arid but rich soils amidst multiple leveled plateaus, and dense lush jungles. Here, the empire of Indraprastha, also known has just Indra Empire, controls the land.   The Indra is a long standing nation, that has suffered several changes along it's history. Before the Great Deluge, they were just minor kingdoms who were part of the Meynari confederation, serving the meynari lords, but working as an autonomous regions.   The catastrophe that sunk part of the human world saw the great jungle of Radhaputni divided in two giant peninsulas, Indra to the left and Kham Sak to the left. The Indra kingdoms were now more isolated and their region was in upheaval, but not long after, Manzian and Muab ships arrived, spreading the word of Haddan and introducing them to firearms.   With the Haddan worship spreading and the help of Manzian and Muab patrons, the Indra kingdoms rose from ruin and felt strong enough to leave the old confederation, Though the next years were turbulent for the peninsula.   Having left the confederation left a looming threat on the horizon, with the Meynari and the Chientzu close. Not only that, but the kingdoms couldn't unite and were losing precious time by fighting with each other. The peninsula fell into chaos and the kingdoms populations dropped significantly.   Then Chandeep Gulka became king of the Prastha Kingdom, located on the southwestern shore of Indra. The young king did several reforms on their military and with the help of hired Muabin masters to teach their soldiers, he modernized the army. What followed was a period of expansion and conquest known as the wars of "Red Sandstone", due to the Prastha's construction of several Red Sandstone forts to fortify the expanding region. When Chandeep defeated and annexed the Dulbag Kingdom, the third to be annexed, he changed the name of his kingdom to Indraprastha Empire.   It would be under Chandeep Gulka's son (Jahangir Gulka) late reign that the empire annexed fully the whole region, with the Katneera Kingdom, on the Northwestern border, being the last kingdom to fall in the province. Chandeep's dream of uniting the region was finally complete.   Under Chandeep's grandson (Bahangur Gulpa) leadership, the empire would finally get much needed peace. Bahangur did social reforms to increase the stability of the empire and divided society into different social castes and gave privileged power to the clergy (called Brahmin), who would occupy the highest rank on the social caste. Rulers, administrators and warriors would follow in the Vajanya social caste, followed by the Vaishya (merchants, traders, artisans, farmers) and lastly, on the bottom of the chain Shudra (labouring classes).   Bahangur also did administrative reforms. He first divided the empire into semi-autonomous provinces. He renamed his post of emperor has Samraja and created a new post to work has a provincial ruler for the bigger provinces, the Maharaja, and the Raja, for smaller provinces. He then abdicated part of his power and delegated it to the several Maharaja and Raja of the Empire. By decentralizing the empire's government, Bahangur accomplished stability, since then the empire has become a strong presence in the eastern states.   The Indra Empire is open to religion. In the region, several religions can be found. Old animist cults still exist in some villages and a few provinces have Ghautism has their main religion. However, the dominant religions are the Meynari Pantheon and the Followers of Haddan. Religion is so mixed up in the empire, that depending on the emperor's religion his title's formal name might change, with Samraja for Meynari worshippers and Padshah for Haddan worshippers.   The Indra have a mixed architecture due to the diversity of the former kingdoms and their religions. The provinces closer to the Meynari Empire have a clear inspiration on the beehive system they use their, with their cities looking like temple complexes. Central Indra kingdoms have a more ascetic style, with large buildings with domes of gold made with Ghautism influence. Meanwhile, the Muabin (and their religion) impact on their society can be shown in several provinces, with extremely detailed columns and pillars reminiscent of the Muabin craftsmenship. All of these allow for a fluid architecture, but due to the large red sandstone deposits, most of the normal buildings (and forts) are made of this. The exception is the Mausoleum of Aghara.   The empire has long used nature's allies to help them in their daily lives, like Elephants, which are used domestically and in times of war, helping clearing roads or destroying walls. Meanwhile the empire's streets are filled with snake charmers, who have mastered the way of handling these cunning beasts to do their bidding.   An average Indra is average sized, with dark bronze skin and thick dark hair. Men usually have facial hair, but tend to have it coifed and groomed, while women use jewelry and heavy highliners to highlight their facial features. When unarmored, folks use a mixture of silk, wool and cashmere goat wool for their clothing, jeweled shoes and turbans (if Haddan worshippers) with feathers.  

Main Hub

Aghara

  The Indra Empire has had it's capital shifted multiple times, but currently it's royal palace is in Aghara, located in the Northwest. The city is built in a plateau and close to the one of the main rivers of the region, the Charmatal River. The landscape around is mostly arid, with several red sandstone quarries and a few white marble quarries nearby, while closer to the river vibrant green flora can be found.   The city is known has the White City due to sandstone of most buildings being reinforced with the white marble from the quarries nerby. Being a religious melting pot, the city from a bird's eye view is filled with white domes and beehive pinacles.   Streets are wide, made of dirt road, while it's main avenues have bazaars scattered through them. The city has several public baths buildings, usually close to temples of Haddan. Meanwhile Meynari temples can be mostly found in the city's outskirts, while Ghautism temples can be found on the inner city.   The city has a large district dedicated to it's academies, with several campuses dedicated to specific fields, like alchemy, botany, medicine, art, and music.   Close the the southern gate of the city is the Red Keep, a gigantic fortress made of red sandstone with mixed architecture, combining Muabin and Ghautism influences for a unique look. The Agharans use it as their main military facility, with it's multiple levels being able to accomodate several hundreds of soldiers.   Just outside the cities inner walls, one can find the Mausoleum of Aghara. A Beatiful building made of white marble with Maubin inspiration on it's architecture. This was Bahangur Gupta's final resting place, and since then the old palace serves as a tomb for the emperors.

Indraprasthan Empire Traits

 

Indraprastha Ethnic Proficiencies

Characters with this trait are proficient with the Short Bow, Javelin, Spear, Scimitar, Great Scimitar, Heavy Mace, Pata, Katar and Musket.

Characters with this trait may begin the game with a battered musket (worth 20gp to a vendor). If they choose to, deduct the musket's worth from their initial gold.

Heavy Armor Restrictions

These characters can't use heavy armor.

Eastern Restrictions

Characters with this trait can only use Eastern Weaponry and Armor, and may not use shields. They can use normal simple weapons, firearms, bows and crossbows, if they are proficient with it.

Wealthy People

Characters with this trait start with double the amount of starting gold.

Jungle Experts

While in Jungle terrain, they get +1+⅕ their level to Stealth and Knowledge(nature) skill checks, Reflex saves and ignore natural overgrowth.

Priesthood Power

Clerics, Inquisitors, Mediums, Paladins, Spiritualists and Warpriests get +1 to will saves and +1+⅕ their level to their spells DCs.

Animal Handlers

+1 to handle animal and ride skill checks. This bonus increases by 1 every 5 levels..

Elephant animal companions have the advanced template.

Wildshapers in elephant form get +1 to will checks and Natural AC. This bonus increases by 1 every 5 levels.

Snake animal companions/familiars have the advanced template.

Wildshapers in snake form get +1 to their damage rolls and +1 to their poison's DC. This bonus increases by 1 every 5 levels.

Indraprasthan Military Tradition

+1 to Attack rolls with scimitar, pata, and musket. this bonus increases by 1 every 5 levels.

Type
Geopolitical, Empire