Horse Tribes of Sythania (See-tha-nee-ah)

During the Muabin's golden age of expansionism, their mighty leader decided to bully these nomadic folk and invaded their lands. The result was an immense loss for the Muabin who lost their ruler and left the lands unceremoniously. Thus grew the legend of the Sythanian horse riders, to be feared throughout the region.   It is said that both the Ulnucs and the Chunoi were originally Sythanian tribes.   Though the once mighty tribes of Sythania have now been almost subdued.   The Sythanian are fierce horsemen and frightening warriors but they eventually started losing ground to the expanding might of the Violet Empire, they also once part of the Sythanian tribes.   Eventually, the war was settled and the might of Tvor would ensure the survival of their nomadic lifestyle in return for their menpower if needed.   The Sythanian elite loves it's share of gold and ostentatious personal finery, though any who mistake this golden luxury for decadence usually die on the points of their spears.   Their armies are mostly cavalry, both expert missile and shock.   The Sythanian are animist, worshiping the horse and the stars.  

Main Hub

Aknau

  Even though there isn't a main capital for these folk, Aknau is by far the largest, situated on the .   This gigantic settlement has a strong focus on it's pastoral lifestyle and a few Sythanian craft camps who ensure the nomads economy.

Sythanian Horse Tribes Traits

 

Sytharian Ethnic Proficiencies

Characters with this trait are proficient with the following: shortbow, spear, longsword, shortsword, waraxe, heavy pick, dagger, light mace, heavy mace and javelin.

Sytharian Throwing Expertise

Sytharians can throw melee weapons from the Sytharian Ethnic Proficiencies trait up to 10 feet. If that weapon can already be thrown, increase it's range by 10 feet. This bonus increases to 15ft at level 10 and 20ft at level 20.

Horse Riders Tradition

+1+⅕ their level to ride (horses) and handle animal (horse) skill checks.

Hit and Run Masters

+1+⅕ their level to Attack and Damage Rolls with Bows.

Of Horse and Men

Must choose Horse as their animal companion and it has advanced template. Wildshapers under the horse form get +10 feet to their movement and +1+⅕ their level to overrun maneuver checks.

Wealthy People

Characters with this trait start with double the amount of starting gold.

Horde Tactics

Characters with this trait get a Teamwork Feat at level 1. They get another Teamwork feat at level 8 and level 16.

Oral Traditions

These characters start illiterate. In order to know how to read and write, they need to spend 2 skill points upon level up or level 1.

Heavy Armor Restrictions

These characters can't use heavy armor.