Tribal Confederation of Chunoi (koo-noy)
Main Hub
Sicambria
Usually resting atop a hill, this mobile giant encampment serves as the main hub for the many tribes of the Chunoi Confederation. With no walls to defend itself, it benefits from every citizen being an able soldier to defend itself, preferring to charge down an incoming enemy with their mounts. The hub serves as the main site for Artilar and Bledra's operations. Who study the lay of the land and prepare for the heavy winters in the Ghobi. Even though it is not a city, and they are known as quite hostile, Artilar is no fool and as made an effort to make it as hospitable as his tribes can muster to potential visitors. Several trade caravans are granted safe passage and even to trade their goods with them. While the two brothers inner court is actually made of several people of diverse nationalities. Even though they abhor most religions, Chunoi are superstitious folk and worship their local deities. A foreigner visiting and showing respect to these deities might find himself surrounded by tribal folk who are eager to show him their hospitality. While they do not use docks, they harbor the trade caravans and foreigners amidst their ranks. With even a primitive sense of inns scattered throughout the hub, where foreigners can rent a Yurt instead of a room, and eat communally with the tribe.Chunoi Tribal Confederation Traits
Ghobi Ethnic Proficiencies
A character with this trait is proficient with short bow, light mace, spear, scimitar, battleaxe and ulnuc saber.
Horse Riders Tradition
+1+⅕ their level to ride (horses) and handle animal (horse) skill checks.
Hit and Run Masters
+1+⅕ their level to Attack and Damage Rolls with Bows.
Horde Tactics
Characters with this trait get a Teamwork Feat at level 1. They get another Teamwork feat at level 8 and level 16.
Oral Traditions
These characters start illiterate. In order to know how to read and write, they need to spend 2 skill points upon level up or level 1.
Heavy Armor Restrictions
These characters can't use heavy armor.
Eastern Restrictions
Characters with this trait can only use Eastern Weaponry and Armor, and may not use shields. They can use normal simple weapons, firearms, bows and crossbows, if they are proficient with it.
Natural Riders
Characters with this trait do not suffer any penalties riding horses without saddles.
Horse companions get the advanced template and +5ft movement every 3 levels, to a maximum of +30ft at level 18.
Wildshapers in horse form get +10 feet to their movement and +1+⅕ their level to overrun maneuver checks.
Scourge of the Gods
-2 to all Diplomacy and Knowledge (religion) skill checks.
+1+⅕ their level to Intimidate skill checks.
+1 to attack and damage rolls against divine casters and outsiders. This bonus increases by +1 every 5 levels.
Scourge of the Land
A character with this trait gains the Torch Fighter as a bonus feat.