Tribal Confederation of Daxinia (Dak-see-nee-ah)

The Daxinian is a rather new player on the geopolitical landscape of the Boyarska region. Where before they were just regarded as brutish tribes living in the hellish dark mountains of the region, all of that changed when the young Burebista united the tribes and formed the federation.   Now, under one single flag and leader, the Daxinian are seen as a more serious threat.   These folk are larger than usual and known for their ferocity in battle. Indeed the Zancian Empire tried in the past to subjugate these lands, but the difficult landscape and the mountain folk's ferocity made this attempt unsuccessful.   Burebista quickly evolved the country by moving the capital to the more secluded Sarmis, reformed the armies, expanded the communication routes and forged defensive alliances to ensure his people's survival.   The Daxinians armies are especially known for their brutal infantry, who wield either Sica (a one handed sickle shaped short sword) or a Falx (a two handed sickle shaped greatsword). The result is an army that can devastate shields easily.  

Main Hub

Sarmis

Amidst the dark mountainscape that litters the area of Daxis lies the capital fortress of Sarmis.   This fortress-city has several outer layers of thick walls made of dark brick. This aligned with the difficult landscape makes the city very hard to take.   The city also works as the main hub for the Daxinians, who for the first time have a place to focus and trade.

Daxinian Tribal Federation Traits

 

Horde Tactics

Characters with this trait get a Teamwork Feat at level 1. They get another Teamwork feat at level 8 and level 16.

Oral Traditions

These characters start illiterate. In order to know how to read and write, they need to spend 2 skill points upon level up or level 1.

Heavy Armor Restrictions

These characters can't use heavy armor.

Fleet Foot

While wearing light or no armor and under light load or fewer, this character gets +5 feet movement. this bonus increases by 5 at level 10.

Daxinian Falxmen

Proficient with Falx and sica.

While wearing a falx, they get +1+⅕ their level to attack and damage rolls and +4 to confirm critical hits.

Worshipers of Daxus

Daxians believe Daxus to be their protector and worship him mainly over other gods of the pantheon.

+1+⅕ their level to spells DC for Clerics, Warpriests, Inquisitors and Paladins of of Daxus.

Wolven Nation

+1+⅕ their level to ride (wolf) and handle animal (wolf).

Must choose wolf as animal companion. they get the advanced template.

Wildshapers in wolf form get +1+⅕ their level to dodge AC, Damage rolls and Trip maneuvers.