Dwarf
Dwarves are a stocky race, roughly a foot shorter than humans, with broad, heavy frames. Dwarves trace their heritage to the human home world, yet for them, this is not merely a matter of history, but identity—they were forged in the furnace of subterranean passages.
Significant dwarven communities are rare, though small groups can be found throughout the civilized worlds’ extrasolar colonies. Many dwarves are attracted to asteroid mining.
Larger dwarven communities often focus on tradition and fight to keep ancient crafts, laws, and enmities alive. This traditionalism sometimes causes other races to see dwarves as old fashioned, or even backward. Dwarves are certainly cautious in adopting new technologies and slow to change their way of life, but once a new technology has proven safe and effective, it’s quickly adapted to dwarven needs. Dwarves are often mechanics, mystics, and soldiers. They tend to get along best with gnomes, halflings, humans, and other races with ties to the human home world, though they have a sometimes impolite appreciation for androids’ elegant construction and find much in common with kasathas and korasha lashuntas.
Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed: Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Languages: You can speak, read, and write one Human Language (usually Westerling) and Dwarvish.
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Tool Proficiency: You gain proficiency with one tool of your choice.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Subrace: Choose one of the options below.
Ability Score Increase: Your Wisdom score increases by 1.
Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Ability Score Increase: Your Strength score increases by 1.
Dwarven Armor Training: You have proficiency with light and medium armor.
Ability Score Increase: Your Intelligence score increases by 1.
Streetwise: Street dwarves are proficient in two of the following skills: Deception, Insight, Investigation, Perception, Persuasion
Ability Score Increase: Your Dexterity score increases by 1.
Ice Walk: You can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost you extra moment.
Dwarven Resilience: Unlike the dwarves of the mainland, glacier dwarves possess an innate resistance to cold instead of poison. You have advantage on saving throws against the effects of cold, and have resistance to cold damage
Masculine Names
Broutmod, Lormuid, Thrazzeg, Grostomi, Kramur, Yordrumlir, Batdrumin, Thrakgrus, Voric, RurdounFeminine Names
Bubraela, Nenaebo, Snastirra, Oumora, Tundrilda, Aratealine, Rehilda, Fofolsia, Thorfabella, NeztrydDwarf Stats and Abilities
Ability Score Increase: Your Constitution score increases by 2.Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed: Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Languages: You can speak, read, and write one Human Language (usually Westerling) and Dwarvish.
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Tool Proficiency: You gain proficiency with one tool of your choice.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Subrace: Choose one of the options below.
Space Dwarf
As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.Ability Score Increase: Your Wisdom score increases by 1.
Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Warrior Dwarf
As a mountain dwarf, you're strong and hardy, accustomed to a difficult life in rugged terrain. You're probably on the tall side (for a dwarf), and tend toward lighter coloration.Ability Score Increase: Your Strength score increases by 1.
Dwarven Armor Training: You have proficiency with light and medium armor.
City Dwarf
City dwarves are at home in cities and dense urban centers. Commerce is their livelihood, and they simply follow the coin. They are savvy urbanites who know the ins and outs of city life.Ability Score Increase: Your Intelligence score increases by 1.
Streetwise: Street dwarves are proficient in two of the following skills: Deception, Insight, Investigation, Perception, Persuasion
Frost Dwarf
As a glacier dwarf, you are native to cold worlds, where your kin dwell within massive ice packs.Ability Score Increase: Your Dexterity score increases by 1.
Ice Walk: You can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost you extra moment.
Dwarven Resilience: Unlike the dwarves of the mainland, glacier dwarves possess an innate resistance to cold instead of poison. You have advantage on saving throws against the effects of cold, and have resistance to cold damage
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