BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Grippli

Barely standing over 2 feet in height, grippli are short, squat humanoids who are colloquially called frog folk because of their frog like physical traits, including large eyes and tongues and webbed hands and feet. A grippli’s body is lithe but spindly, their bodies lacking much of the muscle development seen in similarly sized races. Although most grippli are green-brown in appearance, their skin tones run the gambit of coloration, and can include tropical, exotic colors such as vivid blues or fiery reds. Furthermore, gripplis are extremely sensitive to corruption in their environment, especially magical or spiritual corruption, and they have been known to develop strangely proportioned limbs and unnatural colorations when exposed to such forces for long periods of time.  

Traits and Abilities

Ability Score Modifiers +2 Dex, +2 Wis, –2 Str
Hit Points 2 HP
Size & Type Gripplis are humanoids with the grippli subtype and are Small. They have a base speed of 20 feet and a climb speed of 20 feet, which allows them to climb without needing to make Athletics checks checks and grants them a +8 bonus on all Athletics checks to climb. See the climbing section in Chapter 8 of the Starfinder Core Rulebook.  

Vital Statistics

Average Height or Length 2'6" - 3'6"
Average Weight 30lbs
Age of Maturity 1 year
Maximum Age 50 years  

Racial Traits

Camouflage: Gripplis gain a +2 racial bonus on Stealth checks made in natural terrains.   Darkvision: Gripplis have darkvision, allowing them to see with no light source at all to a range of 60 feet in black and white only. See the darkvision sections in Chapter 8 of the Starfinder Core Rulebook.   Powerful Leap: Gripplis gain a +4 racial bonus on Athletics checks made to jump, and are always considered to have a running start when making Athletics checks to jump.   Toxic Skin: Gripplis secrete a deadly contact poison, and as a swift action they can sweat one dose of this poison from their skin. (Any armor or spacesuit custom fit for a grippli is designed to allow this to pass to the outer layer of the armor.) The next creature that makes a melee attacks a grippli after it uses this ability is affected by the poison. The poison loses its potency after 1 hour, and gripplis are immune to their own poison. In addition, gripplies can smear this poison onto a melee weapon as a standard action, changing the poison from a contact poison to an injury poison applied to the chosen melee weapon. Gripplis can use this ability once per day.   Grippli Poison: Contact or injury—save Fort DC 10 + 1/2 the grippli’s level plus its Constitution modifier; track Dexterity; frequency 1/round for 6 rounds; cure 1 save.

Comments

Please Login in order to comment!