As shapechangers, kitsune can magically assume the form of a specific human appearance of the same sex that ages and develops alongside their true form—that of a foxlike humanoid with a large, bushy tail and digitigrade legs. Kitsune have a diverse palette of fur colors ranging from reds and oranges to browns, fulvous, and gray, though kitsune with far stranger fur colorations such as azure or bright green sometimes arise on worlds abundant in strange magic or tumultuous ley lines. Kitsune human appearances are genetic, such as their true form, and in antiquity kitsune were far more likely to take the form of humans of specific, ancient ethnic groups as a result. In modern times, however, kitsune can assume forms that span the full girth of humanity’s modern ethnic groups.
Traits and Abilities
Ability Score Modifiers +2 Dex, +2 Cha, –2 Str
Hit Points 4 HP
Size & Type Kitsune are humanoids with the kitsune and shapechanger subtypes and are Medium.
Vital Statistics
Average Height or Length 5-6 ft.
Average Weight 100-135 lbs.
Age of Maturity 18 years
Maximum Age 125-150 years
Racial Traits
Agile: Kitsune gain a +2 racial bonus on Acrobatics and Athletics checks.
Change Shape (Ex): Each kitsune can assume the appearance of a specific single human form of the same age and sex. The kitsune always takes this specific form when using this ability. A kitsune in human form gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. A kitsune in human form remains in human form even if knocked unconscious or killed, until it chooses to change form.
Kitsune Magic: Kitsune with a Charisma score of 11 or higher gain the following spell-like ability:
At will—dancing lights. See the spell-like abilities section in Chapter 8 in the Starfinder Core Rulebook. The caster level for this effect is equal to the kitsune’s level. In addition, kitsune can gain the Magical Tail feat as a replacement class feature at 2nd, 4th, 6th, 12th, or 18th level, as if the bonus feat were granted by an archetype. (See the archetypes section in Chapter 4 of the Starfinder Core Rulebook). Kitsune cannot replace a replacement class feature gained from an actual archetype with the Magical Tail feat.
Low-Light Vision: Kitsune can see in dim light as if it were normal light. For more details, see the lowlight vision section in Chapter 8 in the Starfinder Core Rulebook.
Natural Weapons: Kitsune are always considered armed while in their true form. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Kitsune gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 x their character level to damage rolls with their natural weapons (instead of adding their level, as usual). Kitsune lose this ability while in human form.
Comments