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Nuar

Nuars trace their origins to a lost world, claiming they are a race distinct from the larger and less intelligent race of common minotaurs. With no firm scholarship to rely on, nuars have built a new mythology and history by borrowing elements from numerous other species and faiths.   Nuars have a strong appreciation for the culture of orcs and half-orcs, and often follow orc conventions and traditions that don’t interfere with their endeavors in invention and innovation. They are drawn to technology and commonly worship gods of technology, with their most senior priests also serving as skilled designers, engineers, and inventors.   Nuars are not a numerous race, even on their declared home. They have no known major settlements of their own, though rumors persist of technologically advanced labyrinths hidden deep within asteroids. They are most often found on exploratory ships, as their combination of impressive physiques, keen intellects, and urges to research and create serve them well. However, as nuars age, they also tend to want to establish roots, often returning to home to start a family or build a community.   A typical nuar stands between 7 and 7-1/2 feet tall and weighs about 300 pounds.  

Traits and Abilities

Ability Score Modifiers +2 Str, +2 Int, -2 Dex
Hit Points 6 HP
Size & Type Nuars are Medium Monstrous Humanoids.  

Vital Statistics

Average Height or Length 7-8 ft.
Average Weight 260-350 lbs.
Age of Maturity 13 years
Maximum Age 90+2d20 years  

Racial Traits

Darkvision: Nuars have darkvision out to 60 feet.   Gore: A nuar can charge without taking the normal charge penalties to the attack roll or its AC. If the nuar has another ability that allows it to charge without taking these penalties (such as the charge attack ability from the soldier’s blitz attack ghting style), the nuar also gains the ability to charge through difficult terrain.   Maze Mind: Nuars have a naturally strong sense of direction and an instinctive understanding of complex patterns. As a result, they very rarely get lost. A nuar can attempt a special level-based Wisdom check (1d20 + CR or level + Wisdom bonus) instead of using his total bonus in the Piloting skill to navigate or his total bonus in the Survival skill for orienteering. In addition, a nuar with 1 or more ranks in Piloting or Survival also gains a +2 racial bonus to checks with that skill.   Natural Weapons: Nuars are always considered armed. They can deal 1d3 lethal piercing damage with unarmed strikes and the attack doesn’t count as archaic. Nuars gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls with their natural weapons (instead of just adding their character level, as usual).   Swift: Nuars have a base speed of 40 feet.

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